Murika South Heroes

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Murikan Heroes

The recruitment of Heroes is the unique element in Murika and allows you to use the abilities of certain apostles during your exploration throughout the Realm. Once an apostle from the North or South is defeated, they can be recruited to your team. There are 10 total Apostles/Heroes in each Realm, so 20 total that need to be defeated and recruited. Each Hero has one ability and, after acquiring certain INTEL, 3 heroes can be taken on your exploration at once. The relevant INTEL tiles are Mecha INTEL tile 4, lv.3 and Mecha INTEL tile 12, lv.4, so these should be upgraded as soon as possible.

Of the 3 heroes, 1 is the Marshal, and 2 are Adjutants. The Marshal boosts your own stats, but the Adjutants only contribute their skills. Northern Adjutants can only ride with a Northern Marshal, and the same is true of the Southern Adjutants, but a Northern Marshal or Southern Marshal can be chosen despite whichever is being explored. Here we will talk about Southern Heroes, and Murika North Heroes talks about the Northern Heroes.

Upgrades

To upgrade each hero requires different Components, which can be picked up during exploration. Of the four Labs, there are two in each region; the Northern components upgrade Northern Heroes and Southern components upgrade Southern Heroes. Once the Hero reaches level 10, 15, 20, 25, and 30 you will receive 200 honor points, which is used to upgrade Lady Liberty.

Component Region Lab
Mecha Component.png
Mecha Component
North Mecha Lab
Fusion Component.png
Fusion Component
North Nuclear Fusion Lab
Biochem Component.png
Biochem Component
South Biochem Lab
Psychic Component.png
Psychic Component
South Psychic Lab

Abilities

Every hero has an ability and a set of four stats: logistics, assault, generalship, and marching. These stats each correspond to a HARD stat and are considered in addition to the snail's own HARD stats during a fight. So considering both the stats and the skills will be important in choosing your formation.

1 Logistics = 250 HP 1 Assault = 25 ATK 1 Generalship = 25 DEF 1 Marching = 25 RUSH

This is very unique as, usually, other snails are the only characters that can have RUSH. This makes them very useful for your own explorations. Below is a list of all Heroes and their stats and skills at Lv.30.

Recommendations

A great first formation while exploring the area is Blink Stewart as your Marshal for a faster exploration and Sleuth Doom and Night Kitty as Adjutants for extra Demon God Cells and Reagent. Consider also The Whole Circus and General Lee as potential Adjutants. After your initial exploration and while conquering the realm, more fight-aligned heroes are needed. Consider Dominator as a Marshal and Amazon and Master Archer as Adjutants. Of course, experiment with formations to see what works for you and keep in mind that, generally speaking, ATK > RUSH > DEF > HP. Just as with the North, the Heroes' skills contribute to the snail's stats and only the Marshal's stats will be contributed.

Hero Logistics Assault Generalship Marching Ability
Tridentman 97 77 76 70 After battle, Food +150
Green Ring 96 69 80 75 Snail HP +15%
The Whole Circus 76 76 88 80 B-Tadpoles obtained +15%
Sleuth Doom 88 80 76 76 Cell obtained +15%
Night Kitty 78 81 79 82 15% chance to get double Reagents
Amazon 68 80 90 82 Snail DEF +15%
Master Archer 83 94 74 69 Snail ATK +15%
Blink Stewart 69 85 69 97 Snail MOV SPD +3%
Domminator 69 84 69 98 Snail RUSH +15%
General Lee 77 88 71 84 15% chance to get double Cards

Tridentman

Level Logistics Assault Generalship Marching Ability Component Cost
Mecha Fusion Biochem Psychic
1 28 1 12 7 After battle, Food +5
2 30 3 14 9 After battle, Food +10 10
3 32 5 16 11 After battle, Food +15 10
4 34 7 18 13 After battle, Food +20 20
5 36 9 20 15 After battle, Food +25 20
6 38 11 22 17 After battle, Food +30 30
7 40 13 24 19 After battle, Food +35 30
8 42 15 26 21 After battle, Food +40 40
9 44 17 28 23 After battle, Food +45 40
10 46 19 30 25 After battle, Food +50 50
11 48 21 32 27 After battle, Food +55 50 20
12 50 23 34 29 After battle, Food +60 60 20
13 52 25 36 31 After battle, Food +65 70 20
14 54 27 38 33 After battle, Food +70 80 30
15 56 29 40 35 After battle, Food +75 90 30
16 58 31 42 37 After battle, Food +80 100 30
17 60 33 44 39 After battle, Food +85 100 40
18 62 35 46 41 After battle, Food +90 100 40
19 64 37 48 43 After battle, Food +95 100 40
20 66 39 50 45 After battle, Food +100 100 50
21 68 41 52 47 After battle, Food +105 120 50
22 70 43 54 49 After battle, Food +110 120 50
23 72 45 56 51 After battle, Food +115 120 50
24 74 47 58 53 After battle, Food +120 120 50
25 76 49 60 55 After battle, Food +125 120 50
26 78 51 62 57 After battle, Food +130 150 60
27 80 53 64 59 After battle, Food +135 150 80
28 82 55 66 61 After battle, Food +140 150 90
29 94 57 68 63 After battle, Food +145 150 100
30 86 59 70 65 After battle, Food +150 150 150

Green Ring

Level Logistics Assault Generalship Marching Ability Component Cost
Mecha Fusion Biochem Psychic
1 28 1 12 7 Snail HP +0.5%
2 30 3 14 9 Snail HP +1% 10
3 32 5 16 11 Snail HP +1.5% 10
4 34 7 18 13 Snail HP +2% 20
5 36 9 20 15 Snail HP +2.5% 20
6 38 11 22 17 Snail HP +3% 30
7 40 13 24 19 Snail HP +3.5% 30
8 42 15 26 21 Snail HP +4% 40
9 44 17 28 23 Snail HP +4.5% 40
10 46 19 30 25 Snail HP +5% 50
11 48 21 32 27 Snail HP +5.5% 20 50
12 50 23 34 29 Snail HP +6% 20 60
13 52 25 36 31 Snail HP +6.5% 20 70
14 54 27 38 33 Snail HP +7% 30 80
15 56 29 40 35 Snail HP +7.5% 30 90
16 58 31 42 37 Snail HP +8% 30 100
17 60 33 44 39 Snail HP +8.5% 40 100
18 62 35 46 41 Snail HP +9% 40 100
19 64 37 48 43 Snail HP +9.5% 40 100
20 66 39 50 45 Snail HP +10% 50 100
21 68 41 52 47 Snail HP +10.5% 50 120
22 70 43 54 49 Snail HP +11% 50 120
23 72 45 56 51 Snail HP +11.5% 50 120
24 74 47 58 53 Snail HP +12% 50 120
25 76 49 60 55 Snail HP +12.5% 50 120
26 78 51 62 57 Snail HP +13% 60 150
27 80 53 64 59 Snail HP +13.5% 80 150
28 82 55 66 61 Snail HP +14% 90 150
29 84 57 68 63 Snail HP +14.5% 100 150
30 86 59 70 65 Snail HP +15% 150 150

The Whole Circus

Level Logistics Assault Generalship Marching Ability Component Cost
Mecha Fusion Biochem Psychic
1 8 8 20 12 B-Tadpoles obtained +0.5%
2 10 10 22 14 B-Tadpoles obtained +1% 10
3 12 12 24 16 B-Tadpoles obtained +1.5% 10
4 14 14 26 18 B-Tadpoles obtained +2% 20
5 16 16 28 20 B-Tadpoles obtained +2.5% 20
6 18 18 30 22 B-Tadpoles obtained +3% 30
7 20 20 32 24 B-Tadpoles obtained +3.5% 30
8 22 22 34 26 B-Tadpoles obtained +4% 40
9 24 24 36 28 B-Tadpoles obtained +4.5% 40
10 26 26 38 30 B-Tadpoles obtained +5% 50
11 28 28 40 32 B-Tadpoles obtained +5.5% 50 10
12 30 30 42 34 B-Tadpoles obtained +6% 60 10
13 32 32 44 36 B-Tadpoles obtained +6.5% 70 10
14 34 34 46 38 B-Tadpoles obtained +7% 80 20
15 36 36 48 40 B-Tadpoles obtained +7.5% 90 20
16 38 38 50 42 B-Tadpoles obtained +8% 100 20
17 40 40 52 44 B-Tadpoles obtained +8.5% 100 30
18 42 42 54 46 B-Tadpoles obtained +9% 100 30
19 44 44 56 48 B-Tadpoles obtained +9.5% 100 30
20 46 46 58 50 B-Tadpoles obtained +10% 100 40
21 48 48 60 52 B-Tadpoles obtained +10.5% 10 120 40
22 50 50 62 54 B-Tadpoles obtained +11% 20 120 40
23 52 52 64 56 B-Tadpoles obtained +11.5% 20 120 50
24 54 54 66 58 B-Tadpoles obtained +12% 30 120 50
25 56 56 68 60 B-Tadpoles obtained +12.5% 30 120 50
26 58 58 70 62 B-Tadpoles obtained +13% 40 150 50
27 60 60 72 64 B-Tadpoles obtained +13.5% 40 150 50
28 62 62 74 66 B-Tadpoles obtained +14% 50 150 50
29 64 64 76 68 B-Tadpoles obtained +14.5% 50 150 50
30 66 66 78 70 B-Tadpoles obtained +15% 50 150 50

Sleuth Doom

Level Logistics Assault Generalship Marching Ability Component Cost
Mecha Fusion Biochem Psychic
1 20 12 8 8 Cells obtained +0.5%
2 22 14 10 10 Cells obtained +1% 10
3 24 16 12 12 Cells obtained +1.5% 10
4 26 18 14 14 Cells obtained +2% 20
5 28 20 16 16 Cells obtained +2.5% 20
6 30 22 18 18 Cells obtained +3% 30
7 32 24 20 20 Cells obtained +3.5% 30
8 34 26 22 22 Cells obtained +4% 40
9 36 28 24 24 Cells obtained +4.5% 40
10 38 30 26 26 Cells obtained +5% 50
11 40 32 28 28 Cells obtained +5.5% 50 10
12 42 34 30 30 Cells obtained +6% 60 10
13 44 36 32 32 Cells obtained +6.5% 70 10
14 46 38 34 34 Cells obtained +7% 80 20
15 48 40 36 36 Cells obtained +7.5% 90 20
16 50 42 28 28 Cells obtained +8% 100 20
17 52 44 40 40 Cells obtained +8.5% 100 30
18 54 46 42 42 Cells obtained +9% 100 30
19 56 48 44 44 Cells obtained +9.5% 100 30
20 58 50 46 46 Cells obtained +10% 100 40
21 60 52 48 48 Cells obtained +10.5% 10 120 40
22 62 54 50 50 Cells obtained +11% 20 120 40
23 64 56 52 52 Cells obtained +11.5% 20 120 50
24 66 58 54 54 Cells obtained +12% 30 120 50
25 68 60 56 56 Cells obtained +12.5% 30 120 50
26 70 62 58 58 Cells obtained +13% 40 150 50
27 72 64 60 60 Cells obtained +13.5% 40 150 50
28 74 66 62 62 Cells obtained +14% 50 150 50
29 76 68 64 64 Cells obtained +14.5% 50 150 50
30 78 70 66 66 Cells obtained +15% 60 150 50

Night Kitty

Level Logistics Assault Generalship Marching Ability Component Cost
Mecha Fusion Biochem Psychic
1 10 13 11 14 0.5% chance to get double Reagents
2 12 15 13 16 1% chance to get double Reagents 10
3 14 17 15 18 1.5% chance to get double Reagents 10
4 16 19 17 20 2% chance to get double Reagents 20
5 18 21 19 22 2.5% chance to get double Reagents 20
6 20 23 21 24 3% chance to get double Reagents 30
7 22 25 23 26 3.5% chance to get double Reagents 30
8 24 27 25 28 4% chance to get double Reagents 40
9 26 29 27 30 4.5% chance to get double Reagents 40
10 28 31 29 32 5% chance to get double Reagents 50
11 30 33 31 34 5.5% chance to get double Reagents 50 10
12 32 35 33 36 6% chance to get double Reagents 60 10
13 34 37 35 38 6.5% chance to get double Reagents 70 10
14 36 39 37 40 7% chance to get double Reagents 80 20
15 38 41 39 42 7.5% chance to get double Reagents 90 20
16 40 43 41 44 8% chance to get double Reagents 100 20
17 42 45 43 46 8.5% chance to get double Reagents 100 30
18 44 47 45 48 9% chance to get double Reagents 100 30
19 46 49 47 50 9.5% chance to get double Reagents 100 30
20 48 51 49 52 10% chance to get double Reagents 100 40
21 50 53 51 54 10.5% chance to get double Reagents 10 120 40
22 52 55 53 56 11% chance to get double Reagents 20 120 40
23 54 57 55 58 11.5% chance to get double Reagents 20 120 50
24 56 59 57 60 12% chance to get double Reagents 30 120 50
25 58 61 59 62 12.5% chance to get double Reagents 30 120 50
26 60 63 61 64 13% chance to get double Reagents 40 150 50
27 62 65 63 66 13.5% chance to get double Reagents 40 150 50
28 64 67 65 68 14% chance to get double Reagents 50 150 50
29 66 69 67 70 14.5% chance to get double Reagents 50 150 50
30 68 71 69 72 15% chance to get double Reagents 60 150 50

Amazon

Level Logistics Assault Generalship Marching Ability Component Cost
Mecha Fusion Biochem Psychic
1 0 12 22 14 Snail DEF +0.5%
2 2 14 24 16 Snail DEF +1% 10
3 4 16 26 18 Snail DEF +1.5% 10
4 6 18 28 20 Snail DEF +2% 20
5 8 20 30 22 Snail DEF +2.5% 20
6 10 22 32 24 Snail DEF +3% 30
7 12 24 34 26 Snail DEF +3.5% 30
8 14 26 36 28 Snail DEF +4% 40
9 16 28 38 30 Snail DEF +4.5% 40
10 18 30 40 32 Snail DEF +5% 50
11 20 32 42 34 Snail DEF +5.% 10 50
12 22 34 44 36 Snail DEF +6% 10 60
13 24 36 46 38 Snail DEF +6.5% 10 70
14 26 38 48 40 Snail DEF +7% 20 80
15 28 40 50 42 Snail DEF +7.5% 20 90
16 30 42 52 44 Snail DEF +8% 20 100
17 32 44 54 46 Snail DEF +8.5% 30 100
18 34 46 56 48 Snail DEF +9% 30 100
19 36 48 58 50 Snail DEF +9.5% 30 100
20 38 50 60 50 Snail DEF +10% 40 100
21 40 52 62 54 Snail DEF +10.5% 10 40 120
22 42 54 64 56 Snail DEF +11% 20 40 120
23 44 56 66 58 Snail DEF +11.5% 20 50 120
24 46 58 68 60 Snail DEF +12% 30 50 120
25 48 60 70 62 Snail DEF +12.5% 30 50 120
26 50 62 72 64 Snail DEF +13% 40 50 150
27 52 64 74 66 Snail DEF +13.5% 40 50 150
28 54 66 76 68 Snail DEF +14% 50 50 150
29 56 68 78 70 Snail DEF +14.5% 50 50 150
30 58 70 80 72 Snail DEF +15% 60 50 150

Master Archer

Level Logistics Assault Generalship Marching Ability Component Cost
Mecha Fusion Biochem Psychic
1 15 26 6 1 Snail ATK +0.5%
2 17 28 8 3 Snail ATK +1% 10
3 19 30 10 5 Snail ATK +1.5% 10
4 21 32 12 7 Snail ATK +2% 20
5 23 34 14 9 Snail ATK +2.5% 20
6 25 36 16 11 Snail ATK +3% 30
7 27 38 18 13 Snail ATK +3.5% 30
8 29 40 20 15 Snail ATK +4% 40
9 31 42 22 17 Snail ATK +4.5% 40
10 33 44 24 19 Snail ATK +5% 50
11 35 46 26 21 Snail ATK +5.5% 50 10
12 37 48 28 23 Snail ATK +6% 60 10
13 39 580 30 25 Snail ATK +6.5% 70 10
14 41 52 32 27 Snail ATK +7% 80 20
15 43 54 34 29 Snail ATK +7.5% 90 20
16 45 56 36 31 Snail ATK +8% 100 20
17 47 58 38 33 Snail ATK +8.5% 100 30
18 49 60 40 35 Snail ATK +9% 100 30
19 51 62 42 37 Snail ATK +9.5% 100 30
20 53 64 44 39 Snail ATK +10% 100 40
21 55 66 46 41 Snail ATK +10.5% 10 120 40
22 57 68 48 43 Snail ATK +11% 20 120 40
23 59 70 50 45 Snail ATK +11.5% 20 120 50
24 61 72 52 47 Snail ATK +12% 30 120 50
25 63 74 54 49 Snail ATK +12.5% 30 120 50
26 65 76 56 61 Snail ATK +13% 40 150 50
27 67 78 58 53 Snail ATK +13.5% 40 150 50
28 69 80 60 55 Snail ATK +14% 50 150 50
29 71 82 62 57 Snail ATK +14.5% 50 150 50
30 73 84 64 59 Snail ATK +15% 50 150 50

Blink Stewart

Level Logistics Assault Generalship Marching Ability Component Cost
Mecha Fusion Biochem Psychic
1 1 17 1 29 Snail MOV SPD +0.5%
2 3 19 3 31 Snail MOV SPD +1% 10
3 5 21 5 33 Snail MOV SPD +1.5% 10
4 7 23 7 35 Snail MOV SPD +2% 20
5 9 25 9 37 Snail MOV SPD +2.5% 20
6 11 27 11 39 Snail MOV SPD +3% 30
7 13 29 13 41 Snail MOV SPD +3.5% 30
8 15 31 15 43 Snail MOV SPD +4% 40
9 17 33 17 45 Snail MOV SPD +4.5% 40
10 19 35 19 47 Snail MOV SPD +5% 50
11 21 37 21 49 Snail MOV SPD +5.5% 10 50
12 23 39 23 51 Snail MOV SPD +6% 10 60
13 25 41 25 53 Snail MOV SPD +6.5% 10 70
14 27 43 27 55 Snail MOV SPD +7% 20 80
15 29 45 29 57 Snail MOV SPD +7.5% 20 90
16 31 47 31 59 Snail MOV SPD +8% 20 100
17 33 49 33 61 Snail MOV SPD +8.5% 30 100
18 35 51 35 63 Snail MOV SPD +9% 30 100
19 37 53 37 65 Snail MOV SPD +9.5% 30 100
20 39 55 39 67 Snail MOV SPD +10% 40 100
21 41 57 41 69 Snail MOV SPD +10.5% 10 40 120
22 43 59 43 71 Snail MOV SPD +11% 20 40 120
23 45 61 45 73 Snail MOV SPD +11.5% 20 50 120
24 47 63 47 75 Snail MOV SPD +12% 30 50 120
25 49 65 49 77 Snail MOV SPD +12.5% 30 50 120
26 51 67 51 79 Snail MOV SPD +13% 40 50 150
27 53 69 53 81 Snail MOV SPD +13.5% 40 50 150
28 55 71 55 83 Snail MOV SPD +14% 50 50 150
29 57 73 57 85 Snail MOV SPD +14.5% 50 50 150
30 59 75 59 87 Snail MOV SPD +15% 60 50 150

Dominator

Level Logistics Assault Generalship Marching Ability Component Cost
Mecha Fusion Biochem Psychic
1 1 16 1 30 Snail RUSH +0.5%
2 3 18 3 32 Snail RUSH +1% 10
3 5 20 5 34 Snail RUSH +1.5% 10
4 7 22 7 36 Snail RUSH +2% 20
5 9 24 9 38 Snail RUSH +2.5% 20
6 11 26 11 40 Snail RUSH +3% 30
7 13 28 13 42 Snail RUSH +3.5% 30
8 15 30 15 44 Snail RUSH +4% 40
9 17 32 17 46 Snail RUSH +4.5% 40
10 19 34 19 48 Snail RUSH +5% 50
11 21 36 21 50 Snail RUSH +5.5% 10 50
12 23 38 23 52 Snail RUSH +6% 10 60
13 25 40 25 54 Snail RUSH +6.5% 10 70
14 27 42 27 56 Snail RUSH +7% 20 80
15 29 44 29 58 Snail RUSH +7.5% 20 90
16 31 46 31 60 Snail RUSH +8% 20 100
17 33 48 33 62 Snail RUSH +8.5% 30 100
18 35 50 35 64 Snail RUSH +9% 30 100
19 37 52 37 66 Snail RUSH +9.5% 30 100
20 39 54 39 68 Snail RUSH +10% 40 100
21 41 56 41 70 Snail RUSH +10.5% 10 40 100
22 43 58 43 72 Snail RUSH +11% 20 40 100
23 45 60 45 74 Snail RUSH +11.5% 20 50 120
24 47 62 47 76 Snail RUSH +12% 30 50 120
25 49 64 49 78 Snail RUSH +12.5% 30 50 120
26 51 66 51 80 Snail RUSH +13% 40 50 150
27 53 68 53 82 Snail RUSH +13.5% 40 50 150
28 55 70 55 84 Snail RUSH +14% 50 50 150
29 57 72 57 86 Snail RUSH +14.5% 50 50 150
30 59 74 59 88 Snail RUSH +15% 60 50 150

General Lee

Level Logistics Assault Generalship Marching Ability Component Cost
Mecha Fusion Biochem Psychic
1 9 20 3 16 0.5% chance to get double Cards
2 11 22 5 18 1% chance to get double Cards 10
3 13 24 7 20 1.5% chance to get double Cards 10
4 15 26 9 22 2% chance to get double Cards 20
5 17 28 11 24 2.5% chance to get double Cards 20
6 19 30 13 26 3% chance to get double Cards 30
7 21 32 15 28 3.5% chance to get double Cards 30
8 23 34 17 30 4% chance to get double Cards 40
9 25 36 19 32 4.5% chance to get double Cards 40
10 27 38 21 34 5% chance to get double Cards 50
11 29 40 23 36 5.5% chance to get double Cards 10 50
12 31 42 25 38 6% chance to get double Cards 10 60
13 33 44 27 40 6.5% chance to get double Cards 10 70
14 35 46 29 42 7% chance to get double Cards 20 80
15 37 48 31 44 7.5% chance to get double Cards 20 90
16 39 50 33 46 8% chance to get double Cards 20 100
17 41 52 35 48 8.5% chance to get double Cards 30 100
18 43 54 37 50 9% chance to get double Cards 30 100
19 45 56 39 52 9.5% chance to get double Cards 30 100
20 47 58 41 54 10% chance to get double Cards 40 100
21 49 60 43 56 10.5% chance to get double Cards 10 40 120
22 51 62 45 58 11% chance to get double Cards 20 40 120
23 53 64 47 60 11.5% chance to get double Cards 20 50 120
24 55 66 49 62 12% chance to get double Cards 30 50 120
25 57 68 51 64 12.5% chance to get double Cards 30 50 120
26 59 70 53 66 13% chance to get double Cards 40 50 150
27 61 72 55 68 13.5% chance to get double Cards 40 50 150
28 63 74 57 70 14% chance to get double Cards 50 50 150
29 65 76 59 72 14.5% chance to get double Cards 50 50 150
30 67 78 61 74 15% chance to get double Cards 60 50 150