Murika INTEL

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INTEL

There are two INTEL trees in Murika, each with 19 different skills. Each skill has between 1 and 3 levels. Initially, only one hex is available to upgrade in exchange for INTEL (gathered passively during exploration). To make any hex available, an adjacent hex must first be fully upgraded. Additionally, some hexes have a "release condition" required before it can be unlocked. Below is a list of all Murika INTEL.

Murika INTEL 1.0.png

Murika INTEL 2.0.png



Mecha INTEL

Murika INTEL 1.5.png

Recommended Upgrade:


No. INTEL Name Required INTEL Release Condition Effect
1 Map of the North 180 When challenging the North, Travel SPD +5%
When challenging the North, DMG +10%
360 When challenging the North, Travel SPD +10%
When challenging the North, DMG +20%
2 War Machine 720 Northern Heroes can mecha-transform
Northern Hero can be trained to Lv. 10
1440 Northern Hero can be trained to Lv. 15
3 Upgrade 720 Upgrade 1 White Factory Grid(s) to Green
1,440 Upgrade 1 Green Factory Grid(s) to Blue
2,160 Upgrade 1 Blue Factory Grid(s) to Purple
4 Flying Star Banner 720 1 Northern Hero recruited = 10m Refine Speedup
Northern Heroes recruited: 10/10
1,440 1 Northern Hero recruited = 20m Refine Speedup
Northern Heroes recruited: 10/10
2,160 Available Adjutants +1
5 Industrial Revolution 2,880 Wormhole Refinement SPD +1%
5,760 Wormhole Refinement SPD +3%
8,640 Wormhole Refinement SPD +5%
6 Mecha Lab 2,880 Against the North, enable Mecha Labs
Upgrade 1 Uni to Green Mecha Lab
5,760 Upgrade 1 Uni to Blue Mecha Lab
8,640 Upgrade 1 Uni to Purple Mecha Lab
7 Michigen Apostle Clue 2,880 Thunder Smith and Night Kitty Unlock area (Michigen)
In Michigen, INTEL gained +10%
8 Nuclear Fusion Lab 2,880 Against the North, enable Nuclear Fusion Labs
Upgrade 1 Uni to Green Nuclear Fusion Lab
5,760 Upgrade 1 Uni to Blue Nuclear Fusion Lab
8,640 Upgrade 1 Uni to Purple Nuclear Fusion Lab
9 Homestead Acts 2,880 2x Reward Grids become 3x Reward
10 SkyWeb Hub 7,200 During an exploration session in Murika, per 30 Lab rolls, receive 1 Internet Card at the end
Use in Card Redemption for rare resources
14,400 During an exploration session in Murika, per 20 Lab rolls, receive 1 Internet Card at the end
Use in Card Redemption for rare resources
21,600 During an exploration session in Murika, per 10 Lab rolls, receive 1 Internet Card at the end
Use in Card Redemption for rare resources
11 MIT Experiment 7,200 Mecha Lab rolls give Tool Chests by +10%
14,400 Mecha Lab rolls give Tool Chests by +20%
21,600 Mecha Lab rolls give Tool Chests by +30%
12 Strategic Supplies 7,200 When you defeat an Apostle, gain 1 Murikan Treasure Map by +3%
14,400 When you defeat an Apostle, gain 1 Murikan Treasure Map by +6%
21,600 When you defeat an Apostle, gain 1 Murikan Treasure Map by +10%
28,800 Available Adjutants +1
13 AB Experiment 7,200 When you enter a Nuclear Fusion Lab Grid, gain a Gear Chest by +10%
14,400 When you enter a Nuclear Fusion Lab Grid, gain a Gear Chest by +20%
21,600 When you enter a Nuclear Fusion Lab Grid, gain a Gear Chest by +30%
14 Emancipation 7,200 Unlock Special Hitman(John Tooth)
John Tooth will visit your Home
Obtain 6h Chore Speedup
15 Indv. Power Armor 9,000 Obtain Holographic Tactical Glasses
18,000 Obtain Powered Glove
27,000 Obtain Mechanical Exoskeleton
16 Super War Machine 9,000 Northern Heroes All Stats +3
Northern Hero can be trained to Lv.20
18,000 Northern Heroes All Stats +6
Northern Hero can be trained to Lv.25
27,000 Northern Heroes All Stats +10
Northern Hero can be trained to Lv.30
17 Kalifornia Apostle Clue 9,000 Defeat Master Wolf and Master Archer Unlock area (Kalifornia)
In Kalifornia, INTEL gained +10%
18 Commander-in-Chief 9,000 5 Heroes trained = 30 W-Tadpoles
Heroes trained: 580/580
18,000 5 Heroes trained = 60 W-Tadpoles
Heroes trained: 580/580
27,000 5 Heroes trained = 100 W-Tadpoles
Heroes trained: 580/580
19 Manhattan Project 9,000 Unlock Special Incident (Explosion Experiment)
18,000 Unlock Special Incident (Nuclear Strike)
27,000 Unlock Special Incident (Nuclear Reactor)
36,000 Unlock Special Incident (Einstein's Proposal)

Biochem INTEL

Murika INTEL 2.5.png

Recommended Upgrade: Superhero Registration Act (South, 5) is highly recommended, even if you are opposing the North first, because it unlocks Special card drops and redeem options.


No. INTEL Name Required INTEL Release Condition Effect
1 Map of the South 180 When challenging the South, Travel SPD +5%
When challenging the South, DMG +10%
360 When challenging the South, Travel SPD +10%
When challenging the South, DMG +20%
2 Biochem Weapon I 720 Southern Heroes can bio-transform
Southern Heroes can be trained to Lv.10
1,440 Southern Heroes can be trained to Lv.15
3 Plantation Upgrade 720 Upgrade 1 White Plantation Grid(s) to Green
1,440 Upgrade 1 Green Plantation Grid(s) to Blue
2,160 Upgrade 1 Blue Plantation Grid(s) to Purple
4 Blessed Murika 720 1 Southern Hero recruited = 10m Travel Speedups
Southern Heroes recruited: 10/10
1,440 1 Southern Hero recruited = 20m Travel Speedups
Southern Heroes recruited: 10/10
5 Superhero Registration Act 2,880 Unlock Special Cards
Card Conversion in Murika gives +3% rewards
5,760 Unlock Special Cards
Card Conversion in Murika gives +6% rewards
8,640 Unlock Special Cards
Card Conversion in Murika gives +10% rewards
6 Biochem Lab 2,880 Against the South, enable Biochem Labs
Upgrade 1 Unis to Green Biochem Labs
5,760 Against the South, enable Biochem Labs
Upgrade 1 Unis to Blue Biochem Labs
8,640 Against the South, enable Biochem Labs
Upgrade 1 Unis to Purple Biochem Labs
7 Neo-Mexico Apostle Clue 2,880 Defeat General S. and Blink Stewart Unlock area (Neo-Mexico)
In Neo-Mexico, INTEL gained +10%
8 Psychic Lab 2,880 Against the South, enable Psychic Labs
Upgrade 1 Unis to Green Psychic Labs
5,760 Upgrade 1 Unis to Blue Psychic Labs
8,640 Upgrade 1 Unis to Purple Psychic Labs
9 Supply Chain 2,880 Per victory, Supply Boxes +1
5,760 Per vicotry, Supply Boxes +2
8,640 Per victory, Supply Boxes +3
10 West Dot Academy 7,200 During an exploration session in Murika, per 30 Lab rolls, receive 1 West Dot Manual at the end
Use in Card Redemption for rare resources
14,400 During an exploration session in Murika, per 20 Lab rolls, receive 1 West Dot Manual at the end
Use in Card Redemption for rare resources
21,600 During an exploration session in Murika, per 10 Lab rolls, receive 1 West Dot Manual at the end
Use in Card Redemption for rare resources
11 Laccon Experiment 7,200 Biochem Lab rolls give Evo Chests by +5%
14,400 Biochem Lab rolls give Evo Chests by +10%
21,600 Biochem Lab rolls give Evo Chests by +15%
12 Gold Rush 7,200 Upon traveling through an area, gain Murikan Treasure Maps +5%
14,400 Upon traveling through an area, gain Murikan Treasure Maps +10%
21,600 Upon traveling through an area, gain Murikan Treasure Maps +15%
13 Philadelfia Experiment 7,200 When you enter a Psychic Lab Grid, gain a Time Chest by +5%
14,400 When you enter a Psychic Lab Grid, gain a Time Chest by +10%
21,600 When you enter a Psychic Lab Grid, gain a Time Chest by +15%
14 Adam Smith's Economics 7,200 Invest 30k B-tads for 10 Lottery Tickets
14,400 Invest 50k B-tads for 20 Lottery Tickets
15 Scorched Earth 9,000 Unlock Special Incident (General S. Noose)
18,000 Unlock Special Incident (Georgia Butcher)
27,000 Unlock Special Incident (Burning of Atlanda)
16 Biochem Weapon II 9,000 Southern Hero can be trained to Lv. 20
Southern Heroes All Stats +3
18,000 Southern Hero can be trained to Lv. 25
Southern Heroes All Stats +6
27,000 Southern Hero can be trained to Lv. 30
Southern Heroes All Stats +10
17 Flordiar Apostle Clue 9,000 Defeat Frost and Dominator Unlock area (Floridar)
In Floridar, INTEL gained +10%
18 Top Secret Task 9,000 Earn 500 Honor Points
18,000 Earn 500 Honor Points
27,000 Earn 500 Honor Points
Unlock Special Incident (Sculptor Bart)
19 Psychic Plunder 9,000 Per Murikan Apostle dominated, Snail AFFCT +6
18,000 Per Murikan Apostle dominated, Snail AFFCT +9
27,000 Per Murikan Apostle dominated, Snail AFFCT +12