Murika North Heroes

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Murikan Heroes

The recruitment of Heroes is the unique element in Murika and allows you to use the abilities of certain apostles during your exploration throughout the Realm. Once an apostle from the North or South is defeated, they can be recruited to your team. There are 10 total Apostles/Heroes in each Realm, so 20 total that need to be defeated and recruited. Each Hero has one ability and, after acquiring certain INTEL, 3 heroes can be taken on your exploration at once. The relevant INTEL tiles are Mecha INTEL tile 4, lv.3 and Mecha INTEL tile 12, lv.4, so these should be upgraded as soon as possible.

Of the 3 heroes, 1 is the Marshal, and 2 are Adjutants. The Marshal boosts your own stats, but the Adjutants only contribute their skills. Northern Adjutants can only ride with a Northern Marshal, and the same is true of the Southern Adjutants, but a Northern Marshal or Southern Marshal can be chosen despite whichever is being explored. Here we will talk about Northern Heroes, and Murika South Heroes talks about the Southern Heroes.

Upgrades

To upgrade each hero requires different Components, which can be picked up during exploration. Of the four Labs, there are two in each region; the Northern components upgrade Northern Heroes and Southern components upgrade Southern Heroes. Once the Hero reaches level 10, 15, 20, 25, and 30 you will receive 200 honor points, which is used to upgrade Lady Liberty.

Component Region Lab
Mecha Component.png
Mecha Component
North Mecha Lab
Fusion Component.png
Fusion Component
North Nuclear Fusion Lab
Biochem Component.png
Biochem Component
South Biochem Lab
Psychic Component.png
Psychic Component
South Psychic Lab

Abilities

Every hero has an ability and a set of four stats: logistics, assault, generalship, and marching. These stats each correspond to a HARD stat and are considered in addition to the snail's own HARD stats during a fight. So considering both the stats and the skills will be important in choosing your formation.

1 Logistics = 250 HP 1 Assault = 25 ATK 1 Generalship = 25 DEF 1 Marching = 25 RUSH

This is very unique as, usually, other snails are the only characters that can have RUSH. This makes them very useful for your own explorations. Below is a list of all Heroes and their stats and skills at Lv.30.

Recommendations

Widow in White is great to start out with since she increases INTEL gained. Since heroes can be switched around during exploration, it's possible to be strategic about it. With White Widow as the Marshal, you can swap around Locust, Frost, and Grant as the Adjutants and occasionally General S. depending on your needs. If INTEL isn't needed, check out the Murika South Heroes instead.

After your initial exploration and while conquering the area, a great formation for the north is Spiderguy as the Marshal with Thunder Smith and Star Child as Adjutants. Rockman could potentially be a good Marshal with Spiderguy and Thundersmith as Adjutants, as well. All in all, consider your stat boosts versus the total effect while coming up with a formation, and of course do some testing. Typically, ATK > RUSH > DEF > HP.

Hero Logistics Attack Generalship Marching Ability
Widow in White 83 85 83 69 INTEL obtained +15%
Rockman 98 79 69 74 Snail HP +15%
Spiderguy 70 83 70 97 Snail ATK +15%
Locust 91 75 74 80 B-Tadpoles obtained +15%
Thunder Smith 69 97 84 70 Snail RUSH +15%
Star Child 78 69 91 82 Snail DEF +15%
Alpha Wolf 69 99 83 69 Healing Effect +200%
General S. 73 93 85 69 Cell obtained +15%
Frost 83 72 70 95 15% chance to get double Time Chests
Grant 69 96 83 72 15% chance to get double Cards

Widow in White

Level Logistics Assault Generalship Marching Ability Component Cost
Mecha Fusion Biochem Psychic
1 15 17 15 1 INTEL obtained +0.5%
2 17 19 17 3 INTEL obtained +1% 10
3 19 21 19 5 INTEL obtained +1.5% 10
4 21 23 21 7 INTEL obtained +2% 20
5 23 25 23 9 INTEL obtained +2.5% 20
6 25 27 25 11 INTEL obtained +3% 30
7 27 29 27 13 INTEL obtained +3.5% 30
8 29 31 29 15 INTEL obtained +4% 40
9 31 33 31 17 INTEL obtained +4.5% 40
10 33 35 33 19 INTEL obtained +5% 50
11 35 37 35 21 INTEL obtained +5.5% 50 20
12 37 39 37 23 INTEL obtained +6% 60 20
13 39 41 39 25 INTEL obtained +6.5% 70 20
14 41 43 41 27 INTEL obtained +7% 80 30
15 43 45 43 29 INTEL obtained +7.5% 90 30
16 45 47 45 31 INTEL obtained +8% 100 30
17 47 49 47 33 INTEL obtained +8.5% 100 40
18 49 51 49 35 INTEL obtained +9% 100 40
19 51 53 51 37 INTEL obtained +9.5% 100 40
20 53 55 53 39 INTEL obtained +10% 100 50
21 55 57 55 41 INTEL obtained +10.5% 120 50
22 57 59 57 43 INTEL obtained +11% 120 50
23 59 61 59 45 INTEL obtained +11.5% 120 50
24 61 63 61 47 INTEL obtained +12% 120 50
25 63 65 63 49 INTEL obtained +12.5% 120 50
26 65 67 65 51 INTEL obtained +13% 150 60
27 67 69 67 53 INTEL obtained +13.5% 150 80
28 69 71 69 55 INTEL obtained +14% 150 50
29 71 73 71 57 INTEL obtained +14.5% 150 100
30 73 75 73 59 INTEL obtained +15% 150 150

Rockman

Level Logistics Assault Generalship Marching Ability Component Cost
Mecha Fusion Biochem Psychic
1 30 11 1 6 Snail HP +0.5%
2 32 13 3 8 Snail HP +1% 10
3 34 15 5 10 Snail HP +1.5% 10
4 36 17 7 12 Snail HP +2% 20
5 38 19 9 14 Snail HP +2.5% 20
6 40 21 11 169 Snail HP +3% 30
7 42 23 13 18 Snail HP +3.5% 30
8 44 25 15 20 Snail HP +4% 40
9 46 27 17 22 Snail HP +4.5% 40
10 48 29 19 24 Snail HP +5% 50
11 50 31 21 26 Snail HP +5.5% 20 50
12 52 33 23 28 Snail HP +6% 20 60
13 54 35 25 30 Snail HP +6.5% 20 70
14 56 37 27 32 Snail HP +7% 30 80
15 58 39 29 34 Snail HP +7.5% 30 90
16 60 41 31 36 Snail HP +8% 30 100
17 62 43 33 38 Snail HP +8.5% 40 100
18 64 45 35 40 Snail HP +9% 40 100
19 66 47 37 42 Snail HP +9.5% 40 100
20 68 49 39 44 Snail HP +10% 50 100
21 70 51 41 46 Snail HP +10.5% 50 120
22 72 53 43 48 Snail HP +11% 50 120
23 71 55 45 50 Snail HP +11.5% 50 120
24 76 57 47 52 Snail HP +12% 50 120
25 78 59 49 54 Snail HP +12.5% 50 120
26 80 61 51 56 Snail HP +13% 60 150
27 82 63 53 58 Snail HP +13.5% 80 150
28 84 65 55 60 Snail HP +14% 90 150
29 86 67 57 62 Snail HP +14.5% 100 150
30 88 69 59 64 Snail HP +15% 150 150

Spiderguy

Level Logistics Assault Generalship Marching Ability Component Cost
Mecha Fusion Biochem Psychic
1 2 15 2 29 Snail ATK +0.5%
2 4 17 4 31 Snail ATK +1% 10
3 6 19 6 33 Snail ATK +1.5% 10
4 8 21 8 35 Snail ATK +2% 20
5 10 23 10 37 Snail ATK +2.5% 20
6 12 25 12 39 Snail ATK +3% 30
7 14 27 14 41 Snail ATK +3.5% 30
8 16 29 16 43 Snail ATK +4% 40
9 18 31 18 45 Snail ATK +4.5% 40
10 20 33 20 47 Snail ATK +5% 50
11 21 35 22 49 Snail ATK +5.5% 10 50
12 24 37 24 51 Snail ATK +6% 10 60
13 26 39 26 53 Snail ATK +6.5% 10 70
14 28 41 28 55 Snail ATK +7% 20 80
15 30 43 30 58 Snail ATK +7.5% 20 90
16 32 45 32 59 Snail ATK +8% 20 100
17 34 47 34 60 Snail ATK +8.5% 30 100
18 36 49 36 63 Snail ATK +9% 30 100
19 38 51 38 65 Snail ATK +9.5% 30 100
20 40 53 40 67 Snail ATK +10% 40 100
21 42 55 42 69 Snail ATK +10.5% 40 120 10
22 44 57 44 71 Snail ATK +11% 40 120 20
23 46 59 46 73 Snail ATK +11.5% 50 120 20
24 48 61 48 75 Snail ATK +12% 50 120 30
25 50 63 50 77 Snail ATK +12.5% 50 120 30
26 52 65 52 49 Snail ATK +13% 50 150 40
27 54 67 54 81 Snail ATK +13.5% 50 150 40
28 56 69 56 83 Snail ATK +14% 50 150 50
29 58 71 58 85 Snail ATK +14.5% 50 150 50
30 60 73 60 87 Snail ATK +15% 50 150 60

Locust

Level Logistics Assault Generalship Marching Ability Component Cost
Mecha Fusion Biochem Psychic
1 23 7 6 12 B-Tadpoles obtained +0.5%
2 25 9 8 14 B-Tadpoles obtained +1% 10
3 27 11 10 16 B-Tadpoles obtained +1.5% 10
4 29 13 12 18 B-Tadpoles obtained +2% 20
5 31 15 14 20 B-Tadpoles obtained +2.5% 20
6 33 17 16 22 B-Tadpoles obtained +3% 30
7 35 19 18 24 B-Tadpoles obtained +3.5% 30
8 37 21 20 26 B-Tadpoles obtained +4% 40
9 39 23 22 28 B-Tadpoles obtained +4.5% 40
10 41 25 24 30 B-Tadpoles obtained +5% 50
11 43 27 26 32 B-Tadpoles obtained +5.5% 50 10
12 45 29 28 34 B-Tadpoles obtained +6% 60 10
13 47 31 30 36 B-Tadpoles obtained +%6.5 70 10
14 49 33 32 38 B-Tadpoles obtained +7% 80 20
15 51 35 34 40 B-Tadpoles obtained +7.5% 90 20
16 53 37 36 42 B-Tadpoles obtained +8% 100 20
17 55 39 38 44 B-Tadpoles obtained +8.5% 100 30
18 57 41 40 46 B-Tadpoles obtained +9% 100 30
19 59 43 42 48 B-Tadpoles obtained +9.5% 100 30
20 61 45 44 50 B-Tadpoles obtained +10% 100 40
21 63 49 46 52 B-Tadpoles obtained +10.5% 120 40 10
22 65 49 48 54 B-Tadpoles obtained +11% 120 40 20
23 67 51 50 56 B-Tadpoles obtained +11.5% 120 50 20
24 69 53 52 58 B-Tadpoles obtained +12% 120 50 30
25 71 55 54 60 B-Tadpoles obtained +12.5% 120 50 30
26 73 57 56 62 B-Tadpoles obtained +13% 150 50 40
27 75 59 58 64 B-Tadpoles obtained +13.5% 150 50 40
28 77 61 60 66 B-Tadpoles obtained +14% 150 50 50
29 79 63 62 68 B-Tadpoles obtained +14.5% 150 50 50
30 81 65 64 70 B-Tadpoles obtained +15% 150 50 60

Thunder Smith

Level Logistics Assault Generalship Marching Ability Component Cost
Mecha Fusion Biochem Psychic
1 1 29 16 2 Snail RUSH +0.5%
2 3 31 18 4 Snail RUSH +1% 10
3 5 33 20 6 Snail RUSH +1.5% 10
4 7 35 22 8 Snail RUSH +2% 20
5 9 37 24 10 Snail RUSH +2.5% 20
6 11 39 26 12 Snail RUSH +3% 30
7 13 41 28 14 Snail RUSH +3.5% 30
8 15 43 30 16 Snail RUSH +4% 40
9 17 45 32 18 Snail RUSH +4.5% 40
10 19 47 34 20 Snail RUSH +5% 50
11 21 49 36 22 Snail RUSH +5.5% 10 50
12 23 51 38 24 Snail RUSH +6% 10 60
13 25 53 40 26 Snail RUSH +6.5% 10 70
14 27 55 42 28 Snail RUSH +7% 20 80
15 29 57 44 30 Snail RUSH +7.5% 20 90
16 31 59 46 32 Snail RUSH +8% 20 100
17 33 61 48 34 Snail RUSH +8.5% 30 100
18 35 63 50 36 Snail RUSH +9% 30 100
19 37 65 52 38 Snail RUSH +9.5% 30 100
20 39 67 54 40 Snail RUSH +10% 40 100
21 41 69 56 42 Snail RUSH +10.5% 40 120 10
22 43 71 58 44 Snail RUSH +11% 40 120 20
23 45 73 60 46 Snail RUSH +11.5% 50 120 20
24 47 75 62 48 Snail RUSH +12% 50 120 30
25 49 77 64 50 Snail RUSH +12.5% 50 120 30
26 51 79 66 52 Snail RUSH +13% 50 150 40
27 53 81 68 54 Snail RUSH +13.5% 50 150 40
28 55 83 70 56 Snail RUSH +14% 50 150 50
29 57 85 72 58 Snail RUSH +14.5% 50 150 50
30 59 87 74 60 Snail RUSH +15% 50 150 60

Star Child

Level Logistics Assault Generalship Marching Ability Component Cost
Mecha Fusion Biochem Psychic
1 10 1 23 14 Snail DEF +0.5%
2 12 3 25 16 Snail DEF +1% 10
3 14 5 27 18 Snail DEF +1.5% 10
4 16 7 29 20 Snail DEF +2% 20
5 18 9 31 22 Snail DEF +2.5% 20
6 20 11 33 24 Snail DEF +3% 30
7 22 13 35 26 Snail DEF +3.5% 30
8 24 15 35 28 Snail DEF +4% 40
9 26 17 39 30 Snail DEF +4.5% 40
10 28 19 41 32 Snail DEF +5% 50
11 30 21 43 34 Snail DEF +5.5% 50 10
12 32 23 45 36 Snail DEF +6% 60 10
13 34 25 47 38 Snail DEF +6.5% 70 10
14 36 27 49 40 Snail DEF +7% 80 20
15 38 29 51 42 Snail DEF +7.5% 90 20
16 40 31 53 44 Snail DEF +8% 100 20
17 42 33 55 46 Snail DEF +8.5% 100 30
18 44 35 57 48 Snail DEF +9% 100 30
19 46 37 59 50 Snail DEF +9.5% 100 30
20 48 39 61 52 Snail DEF +10% 100 40
21 50 41 63 54 Snail DEF +10.5% 120 40 10
22 52 43 65 56 Snail DEF +11% 120 40 10
23 54 45 67 58 Snail DEF +11.5% 120 50 20
24 56 47 69 60 Snail DEF +12% 120 50 30
25 58 49 71 62 Snail DEF +12.5% 120 50 30
26 60 51 73 64 Snail DEF +13% 150 50 40
27 62 53 75 66 Snail DEF +13.5% 150 50 40
28 64 55 77 68 Snail DEF +14% 150 50 50
29 66 57 79 70 Snail DEF +14.5% 150 50 50
30 68 59 81 72 Snail DEF +15% 150 50 60

Alpha Wolf

Level Logistics Assault Generalship Marching Ability Component Cost
Mecha Fusion Biochem Psychic
1 1 31 15 1 Healing Effect +55%
2 3 33 17 3 Healing Effect +60% 10
3 5 35 19 5 Healing Effect +65% 10
4 7 37 21 7 Healing Effect +70% 20
5 9 39 23 9 Healing Effect +75% 20
6 11 41 25 11 Healing Effect +80% 30
7 13 43 27 13 Healing Effect +85% 30
8 15 45 29 15 Healing Effect +90% 40
9 17 47 31 17 Healing Effect +95% 40
10 19 49 33 19 Healing Effect +100% 50
11 21 51 35 21 Healing Effect +105% 50 10
12 23 53 37 23 Healing Effect +110% 60 10
13 25 55 39 25 Healing Effect +115% 70 10
14 27 57 41 27 Healing Effect +120% 80 20
15 29 59 43 29 Healing Effect +125% 90 20
16 31 61 45 31 Healing Effect +130% 100 20
17 33 63 47 33 Healing Effect +135% 100 30
18 35 65 49 35 Healing Effect +140% 100 30
19 337 67 51 37 Healing Effect +145% 100 30
20 39 69 53 39 Healing Effect +150% 100 40
21 41 71 55 41 Healing Effect +155% 120 40 10
22 43 73 57 43 Healing Effect +160% 120 40 20
23 45 75 59 45 Healing Effect +165% 120 50 20
24 47 77 61 47 Healing Effect +170% 120 50 30
25 49 79 63 49 Healing Effect +175% 120 50 30
26 51 81 65 51 Healing Effect +180% 150 50 40
27 53 83 67 53 Healing Effect +185% 150 50 40
28 55 85 69 55 Healing Effect +190% 150 50 50
29 57 87 71 57 Healing Effect +195% 150 50 50
30 59 89 73 59 Healing Effect +200% 150 50 60

General S.

Level Logistics Assault Generalship Marching Ability Component Cost
Mecha Fusion Biochem Psychic
1 5 25 17 1 Cells obtained +0.5%
2 7 27 19 3 Cells obtained +1% 10
3 9 29 21 5 Cells obtained +1.5% 10
4 11 31 23 7 Cells obtained +2% 20
5 13 33 25 9 Cells obtained +2.5% 20
6 15 35 27 11 Cells obtained +3% 30
7 17 37 29 13 Cells obtained +3.5% 30
8 19 39 31 15 Cells obtained +4% 40
9 21 41 33 17 Cells obtained +4.5% 40
10 23 43 35 19 Cells obtained +5% 10 50
11 25 45 37 21 Cells obtained +5.5% 10 50
12 27 47 39 23 Cells obtained +6% 10 60
13 29 49 41 25 Cells obtained +6.5% 20 70
14 31 51 43 27 Cells obtained +7% 20 80
15 33 53 45 29 Cells obtained +7.5% 20 90
16 35 55 47 31 Cells obtained +8% 20 100
17 37 57 49 33 Cells obtained +8.5% 30 100
18 39 59 51 35 Cells obtained +9% 30 100
19 41 61 53 37 Cells obtained +9.5% 30 100
20 43 63 55 39 Cells obtained +10% 40 100 10
21 45 65 57 10 Cells obtained +10.5% 40 120 20
22 47 67 59 43 Cells obtained +11% 40 120 20
23 49 69 61 45 Cells obtained +11.5% 50 120 30
24 51 71 63 47 Cells obtained +12% 50 120 30
25 53 73 65 49 Cells obtained +12.5% 50 120 30
26 55 75 67 51 Cells obtained +13% 50 150 40
27 57 77 69 53 Cells obtained +13.5% 50 150 40
28 59 79 71 55 Cells obtained +14% 50 150 50
29 61 81 73 57 Cells obtained +14.5% 50 150 50
30 63 83 75 59 Cells obtained +15% 50 150 60

Frost

Level Logistics Assault Generalship Marching Ability Component Cost
Mecha Fusion Biochem Psychic
1 15 4 2 27 0.5% chance to get double Time Chests
2 17 6 4 29 1% chance to get double Time Chests 10
3 19 8 6 31 1.5% chance to get double Time Chests 10
4 21 10 8 33 2% chance to get double Time Chests 20
5 23 12 10 35 2.5% chance to get double Time Chests 20
6 25 14 12 37 3% chance to get double Time Chests 30
7 27 16 14 39 3.5% chance to get double Time Chests 30
8 29 18 16 41 4% chance to get double Time Chests 40
9 31 20 18 43 4.5% chance to get double Time Chests 40
10 33 22 20 45 5% chance to get double Time Chests 50
11 35 24 22 47 5.5% chance to get double Time Chests 10 50
12 37 26 24 49 6% chance to get double Time Chests 10 60
13 39 28 26 51 6.5% chance to get double Time Chests 10 70
14 41 30 28 53 7% chance to get double Time Chests 20 80
15 43 32 30 55 7.5% chance to get double Time Chests 20 90
16 45 34 32 57 8% chance to get double Time Chests 20 100
17 47 36 34 59 8.5% chance to get double Time Chests 30 100
18 49 38 36 61 9% chance to get double Time Chests 30 100
19 51 40 38 63 9.5% chance to get double Time Chests 30 100
20 53 42 40 65 10% chance to get double Time Chests 40 100
21 55 44 42 67 10.5% chance to get double Time Chests 40 120 10
22 57 46 44 69 11% chance to get double Time Chests 40 120 20
23 59 48 46 71 11.5% chance to get double Time Chests 50 120 20
24 61 50 48 73 12% chance to get double Time Chests 50 120 30
25 63 52 50 75 12.5% chance to get double Time Chests 50 150 30
26 65 54 52 77 13% chance to get double Time Chests 50 150 40
27 67 56 54 79 13.5% chance to get double Time Chests 50 150 40
28 69 58 56 81 14% chance to get double Time Chests 50 150 50
29 71 60 58 83 14.5% chance to get double Time Chests 50 150 50
30 73 62 60 85 15% chance to get double Time Chests 50 150 60

Grant

Level Logistics Assault Generalship Marching Ability Component Cost
Mecha Fusion Biochem Psychic
1 1 28 15 4
2 3 30 17 6 10
3 5 32 19 8 10
4 7 34 21 10 20
5 9 36 23 12 20
6 11 38 25 14 30
7 13 40 27 16 30
8 15 42 29 18 40
9 17 44 31 20 40
10 19 46 33 22 50
11 21 48 35 24 50 10
12 23 50 37 26 60 10
13 25 52 39 28 70 10
14 27 54 41 30 80 20
15 29 56 43 32 90 20
16 31 58 45 34 100 20
17 33 60 47 36 100 30
18 35 62 49 38 100 30
19 37 64 51 40 100 30
20 39 66 53 42 100 40
21 41 68 55 44 120 40 10
22 43 70 57 46 120 40 10
23 45 72 59 48 120 50 20
24 47 74 61 50 120 50 30
25 49 76 63 52 120 50 30
26 51 78 65 54 150 50 40
27 53 80 67 56 150 50 40
28 55 82 69 58 150 50 50
29 57 84 71 60 150 50 50
30 59 86 73 62 150 50 60