Kemet Pyramids

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The Pyramid

The Pyramids are the unique element of Kemet, a feature that is similar to a tower defense minigame where waves of monsters are fought with your pyramid as you upgrade it and unlock new modules.

The Modern Pyramid is unlocked once the first Kemet Apostle is dominated. The Past Pyramid is acquired with The Black Book INTEL and the Future Pyramid is acquired with Book of the Sun INTEL. Each Pyramid has various abilities:

The Modern Pyramid enhances the Snail's HARD Stats
The Past Pyramid lowers the ATK and DEF of the enemy
The Future Pyramid attacks the enemy on the first turn

Each has its advantages, though only one can be applied during battle. Therefore, change your leading Pyramid strategically from wave to wave.

Each Pyramid has three parts that can be upgraded, which in turn levels up the Pyramid.

Upgrade Material

There are five different kinds of stones available during the exploration of Kemet, which are used to upgrade each of the three Pyramids. Each stone comes from the Quarry grids (upgraded through Kemet INTEL in either the Past, Present, Future, or victory rewards over enemies during Pyramid defense.

As the individual parts of each Pyramid are upgraded, the level of that Pyramid will increase and therefore increase its stats and abilities. Every 5 levels there is a jump in power and every 10 levels a pyramid module is gained.

Stone Obtained
from
Used for
Present Past Future Enemy
Attacks
Modern Past Future
Granite.png
Granite
x x x x x x x
Iron Ore.png
Iron Ore
x x x
Copper Ore.png
Copper Ore
x x x
Energy Stone.png
Energy Stone
x x x
Obsidian.png
Obsidian
x x x

Modern Pyramid

Initially (Lv.3), the Modern Pyramid raises the Snail's HARD Stats by +3.95% before battle. Once fully upgraded (Lv.90), the Modern Pyramid raises the Snail's HARD Stats by +30%.

The Modern Pyramid only deals Physical and Antiair damage, so unlocking the Past Pyramid as early as possible is recommended.

Upgrades

Part Lv. 1 Lv. 30
Robot Tower Physical DMG +15
Antiair DMG +5
Physical DMG +1,800
Antiair DMG +600
Armored Plate Pyramid Durability +300 Pyramid Durability +25,000
Magazine Physical DMG +10
Energy DMG +10
Physical DMG +1,200
Energy DMG +1,200

Modern Pyramid Lv.3 (min) to Lv.90 (max):

Lv. Ability (while active) Lv. Ability (while active)
3 Before combat, Snail HARD Stats +3.9% 47 Before combat, Snail HARD Stats +17.1%
4 Before combat, Snail HARD Stats +4.2% 48 Before combat, Snail HARD Stats +17.4%
5 Before combat, Snail HARD Stats +4.5% 49 Before combat, Snail HARD Stats +17.7%
6 Before combat, Snail HARD Stats +4.8% 50 Before combat, Snail HARD Stats +18%
7 Before combat, Snail HARD Stats +5.1% 51 Before combat, Snail HARD Stats +18.3%
8 Before combat, Snail HARD Stats +5.4% 52 Before combat, Snail HARD Stats +18.6%
9 Before combat, Snail HARD Stats +5.7% 53 Before combat, Snail HARD Stats +18.9%
10 Before combat, Snail HARD Stats +6% 54 Before combat, Snail HARD Stats +19.2%
11 Before combat, Snail HARD Stats +6.3% 55 Before combat, Snail HARD Stats +19.5%
12 Before combat, Snail HARD Stats +6.6% 56 Before combat, Snail HARD Stats +19.8%
13 Before combat, Snail HARD Stats +6.9% 57 Before combat, Snail HARD Stats +20.1%
14 Before combat, Snail HARD Stats +7.2% 58 Before combat, Snail HARD Stats +20.4%
15 Before combat, Snail HARD Stats +7.5% 59 Before combat, Snail HARD Stats +20.7%
16 Before combat, Snail HARD Stats +7.8% 60 Before combat, Snail HARD Stats +21%
17 Before combat, Snail HARD Stats +8.1% 61 Before combat, Snail HARD Stats +21.3%
18 Before combat, Snail HARD Stats +8.4% 62 Before combat, Snail HARD Stats +21.6%
19 Before combat, Snail HARD Stats +8.7% 63 Before combat, Snail HARD Stats +21.9%
20 Before combat, Snail HARD Stats +9% 64 Before combat, Snail HARD Stats +22.2%
21 Before combat, Snail HARD Stats +9.3% 65 Before combat, Snail HARD Stats +22.5%
22 Before combat, Snail HARD Stats +9.6% 66 Before combat, Snail HARD Stats +22.8%
23 Before combat, Snail HARD Stats +9.9% 67 Before combat, Snail HARD Stats +23.1%
24 Before combat, Snail HARD Stats +10.2% 68 Before combat, Snail HARD Stats +23.4%
25 Before combat, Snail HARD Stats +10.5% 69 Before combat, Snail HARD Stats +23.7%
26 Before combat, Snail HARD Stats +10.8% 70 Before combat, Snail HARD Stats +24%
27 Before combat, Snail HARD Stats +11.1% 71 Before combat, Snail HARD Stats +24.3%
28 Before combat, Snail HARD Stats +11.4% 72 Before combat, Snail HARD Stats +24.6%
29 Before combat, Snail HARD Stats +11.7% 73 Before combat, Snail HARD Stats +24.9%
30 Before combat, Snail HARD Stats +12% 74 Before combat, Snail HARD Stats +25.2%
31 Before combat, Snail HARD Stats +12.3% 75 Before combat, Snail HARD Stats +25.5%
32 Before combat, Snail HARD Stats +12.6% 76 Before combat, Snail HARD Stats +25.8%
33 Before combat, Snail HARD Stats +12.9% 77 Before combat, Snail HARD Stats +26.1%
34 Before combat, Snail HARD Stats +13.2% 78 Before combat, Snail HARD Stats +26.4%
35 Before combat, Snail HARD Stats +13.5% 79 Before combat, Snail HARD Stats +26.7%
36 Before combat, Snail HARD Stats +13.8% 80 Before combat, Snail HARD Stats +27%
37 Before combat, Snail HARD Stats +14.1% 81 Before combat, Snail HARD Stats +27.3%
38 Before combat, Snail HARD Stats +14.4% 82 Before combat, Snail HARD Stats +27.6%
39 Before combat, Snail HARD Stats +14.7% 83 Before combat, Snail HARD Stats +27.9%
40 Before combat, Snail HARD Stats +15% 84 Before combat, Snail HARD Stats +28.2%
41 Before combat, Snail HARD Stats +15.3% 85 Before combat, Snail HARD Stats +28.5%
42 Before combat, Snail HARD Stats +15.6% 86 Before combat, Snail HARD Stats +28.8%
43 Before combat, Snail HARD Stats +15.9% 87 Before combat, Snail HARD Stats +29.1%
44 Before combat, Snail HARD Stats +16.2% 88 Before combat, Snail HARD Stats +29.4%
45 Before combat, Snail HARD Stats +16.5% 89 Before combat, Snail HARD Stats +29.7%
46 Before combat, Snail HARD Stats +16.8% 90 Before combat, Snail HARD Stats +30%

The Robot Tower increaes the Physical and Antiair DMG of the Modern Pyramid. At levels 10, 20, and 30 the Spear Fighting module is obtained which, when mounted, further increases the Physical DMG of the Pyramid.

Robot Tower
Lv. Physical
DMG
Antiair
DMG
Materials needed
Granite Iron Ore Copper Ore
1 15 5
2 30 10 1,000 450 450
3 45 15 1,240 500 500
4 60 20 1,420 550 550
5 90 30 1,600 600 600
6 120 40 1,780 650 650
7 150 50 1,960 700 700
8 180 60 2,140 750 750
9 201 70 2,320 800 800
10 255 85 2,500 900 900
Module Obtained: Spear Fighting I
Pyramid Phys DMG +300
11 300 100 2,680 1,000 1,000
12 345 115 2,680 1,100 1,110
13 390 130 3,040 1,200 1,200
14 435 145 3,220 1,300 1,300
15 495 165 3,400 1,400 1,400
16 555 185 3,580 1,500 1,500
17 615 205 3,760 1,600 1.600
18 675 225 3,940 1,700 1,700
19 735 245 4,120 1,800 1,800
20 810 270 4,300 1,900 1,900
Module Upgraded: Spear Fighting II
Pyramid Phys DMG +600
21 885 295 4,480 2,000 2,000
22 960 320 4,840 2,220 2,220
23 1,035 345 5,200 2,400 2,400
24 1,110 370 5,560 2,600 2,600
25 1,200 400 5,920 2,800 2,800
26 1,290 430 6,280 3,000 3,000
27 1,380 460 6,640 3,200 3,200
28 1,500 500 7,000 3,400 3,400
29 1,650 550 7,500 3,600 3,600
30 1,800 600 8,000 4,000 4,000
Module Upgraded: Spear Fighting III
Pyramid Phys DMG +900

The Armored Plate increases the Durability of the Modern Pyramid. At levels 10, 20, and 30 the Du Armor module is obtained which, when mounted, increases the chance to perfectly defend attacks.

Armored Plate
Lv. Pyramid
Durability
Materials needed
Granite Iron Ore Copper Ore
1 300
2 600 1,000 450 450
3 900 1,240 500 500
4 1,200 1,420 550 550
5 1,500 1,600 600 600
6 1,800 1,780 650 650
7 2,100 1,960 700 700
8 2,400 2,140 750 750
9 3,000 2,320 800 800
10 3,600 2,500 900 900
Module Obtained: Du Armor I
Perfectly defend attacks by +2%
11 4,200 2,680 1,000 1,000
12 4,800 2,860 1,100 1,100
13 5,400 3,040 1,200 1,200
14 6,000 3,220 1,300 1,300
15 6,600 3,400 1,400 1,400
16 7,200 3,580 1,500 1,500
17 7,800 3,760 1,600 1,600
18 8,400 3,940 1,700 1,700
19 9,000 4,120 1,800 1,800
20 10,000 4,300 1,900 1,900
Module Upgraded: Du Armor II
Perfectly defend attacks by +4%
21 11,000 4,480 2,000 2,000
22 12,000 4,840 2,200 2,200
23 13,000 5,200 2,400 2,400
24 14,000 5,560 2,600 2,600
25 15,000 5,920 2,800 2,800
26 16,000 6,280 3,000 3,000
27 17,000 6,640 3,200 3,200
28 18,000 7,000 3,400 3,400
29 20,000 7,500 3,600 3,600
30 25,000 8,000 4,000 4,000
Module Upgraded: DU Armor III
Perfecly defend attacks by +6%

Magazine increases the Physical and Energy DMG of the Modern Pyramid. At levels 10, 20, and 30 the Automatic Command module is obtained which, when mounted, increases the chance to proc RUSH.

Magazine
Lv. Physical
DMG
Energy
DMG
Materials needed
Granite Iron Ore Copper Ore
1 10 10
2 20 20 1,000 450 450
3 30 30 1,240 500 500
4 40 40 1,420 550 550
5 60 60 1,600 600 600
6 80 80 1,780 650 650
7 100 100 1,960 700 700
8 120 120 2,140 750 750
9 140 140 2,320 800 800
10 170 170 2,500 900 900
Module Obtained: Automatic Command I
Modern Pyramid procs RUSH by +10%
11 200 200 2,680 1,000 1,000
12 230 230 2,860 1,100 1,100
13 260 260 3,040 1,200 1,200
14 290 290 3,220 1,300 1,300
15 330 330 3,400 1,400 1,400
16 370 370 3,580 1,500 1,500
17 410 410 3,760 1,600 1,600
18 450 450 3,940 1,700 1,700
19 490 490 4,120 1,800 1,800
20 540 540 4,300 1,900 1,900
Module Upgraded: Automatic Command II
Modern Pyramid procs RUSH by +15%
21 590 590 4,480 2,000 2,000
22 640 640 4,840 2,200 2,200
23 690 690 5,200 2,400 2,400
24 740 740 5,560 2,600 2,600
25 800 800 5,920 2,800 2,800
26 860 860 6,280 3,000 3,000
27 920 920 6,640 3,200 3,200
28 1,000 1,000 7,000 3,400 3,400
29 1,100 1,100 7,500 3,600 3,600
30 1,200 1,200 8,000 4,000 4,000
Module Upgraded: Automatic Command III
Modern Pyramid procs RUSH by +20%

Past Pyramid

Initially (Lv.3), the Past Pyramid lowers the enemy's ATK and DEF by -15.2% before combat. Once fully upgraded (Lv.90), the Past Pyramid lowers the enemy's ATK and DEF BY -50%.

Upgrades

Part Lv. 1 Lv. 30
Elemental Impact Magic DMG +15
Antiair DMG +5
Magic DMG +1,800
Antiair DMG +600
Construction Rune Pyramid Durability +300 Pyramid Durability +25,000
Void Crystal Physical DMG +5
Magic DMG +5
Energy DMG +5
Antiair DMG +5
Physical DMG +600
Magic DMG +600
Energy DMG +600
Antiair DMG +600

Past Pyramid Lv.3 (min) to Lv.90 (max):

Lv. Ability (while active) Lv. Ability (while active)
3 Before combat, enemy ATK and DEF -15.2% 47 Before combat, enemy ATK and DEF -32.8%
4 Before combat, enemy ATK and DEF -15.6% 48 Before combat, enemy ATK and DEF -33.2%
5 Before combat, enemy ATK and DEF -16% 49 Before combat, enemy ATK and DEF -33.6%
6 Before combat, enemy ATK and DEF -16.4% 50 Before combat, enemy ATK and DEF -34%
7 Before combat, enemy ATK and DEF -16.8% 51 Before combat, enemy ATK and DEF -34.4%
8 Before combat, enemy ATK and DEF -17.2% 52 Before combat, enemy ATK and DEF -34.8%
9 Before combat, enemy ATK and DEF -17.6% 53 Before combat, enemy ATK and DEF -35.2%
10 Before combat, enemy ATK and DEF -18% 54 Before combat, enemy ATK and DEF -35.6%
11 Before combat, enemy ATK and DEF -18.4% 55 Before combat, enemy ATK and DEF -36%
12 Before combat, enemy ATK and DEF -18.8% 56 Before combat, enemy ATK and DEF -36.4%
13 Before combat, enemy ATK and DEF -19.2% 57 Before combat, enemy ATK and DEF -36.8%
14 Before combat, enemy ATK and DEF -19.6% 58 Before combat, enemy ATK and DEF -37.2%
15 Before combat, enemy ATK and DEF -20% 59 Before combat, enemy ATK and DEF -37.6%
16 Before combat, enemy ATK and DEF -20.4% 60 Before combat, enemy ATK and DEF -38%
17 Before combat, enemy ATK and DEF -20.8% 61 Before combat, enemy ATK and DEF -38.4%
18 Before combat, enemy ATK and DEF -21.2% 62 Before combat, enemy ATK and DEF -38.8%
19 Before combat, enemy ATK and DEF -21.6% 63 Before combat, enemy ATK and DEF -39.2%
20 Before combat, enemy ATK and DEF -22% 64 Before combat, enemy ATK and DEF -39.6%
21 Before combat, enemy ATK and DEF -22.4% 65 Before combat, enemy ATK and DEF -40%
22 Before combat, enemy ATK and DEF -22.8% 66 Before combat, enemy ATK and DEF -40.4%
23 Before combat, enemy ATK and DEF -23.2% 67 Before combat, enemy ATK and DEF -40.8%
24 Before combat, enemy ATK and DEF -23.6% 68 Before combat, enemy ATK and DEF -41.2%
25 Before combat, enemy ATK and DEF -24% 69 Before combat, enemy ATK and DEF -41.6%
26 Before combat, enemy ATK and DEF -24.4% 70 Before combat, enemy ATK and DEF -42%
27 Before combat, enemy ATK and DEF -24.8% 71 Before combat, enemy ATK and DEF -42.4%
28 Before combat, enemy ATK and DEF -25.2% 72 Before combat, enemy ATK and DEF -42.8%
29 Before combat, enemy ATK and DEF -25.6% 73 Before combat, enemy ATK and DEF -43.2%
30 Before combat, enemy ATK and DEF -26% 74 Before combat, enemy ATK and DEF -43.6%
31 Before combat, enemy ATK and DEF -26.4% 75 Before combat, enemy ATK and DEF -44%
32 Before combat, enemy ATK and DEF -26.8% 76 Before combat, enemy ATK and DEF -44.4%
33 Before combat, enemy ATK and DEF -27.2% 77 Before combat, enemy ATK and DEF -44.8%
34 Before combat, enemy ATK and DEF -27.6% 78 Before combat, enemy ATK and DEF -45.2%
35 Before combat, enemy ATK and DEF -28% 79 Before combat, enemy ATK and DEF -45.6%
36 Before combat, enemy ATK and DEF -28.4% 80 Before combat, enemy ATK and DEF -46%
37 Before combat, enemy ATK and DEF -28.8% 81 Before combat, enemy ATK and DEF -46.4%
38 Before combat, enemy ATK and DEF -29.2% 82 Before combat, enemy ATK and DEF -46.8%
39 Before combat, enemy ATK and DEF -29.6% 83 Before combat, enemy ATK and DEF -47.2%
40 Before combat, enemy ATK and DEF -30% 84 Before combat, enemy ATK and DEF -47.6%
41 Before combat, enemy ATK and DEF -30.4% 85 Before combat, enemy ATK and DEF -48%
42 Before combat, enemy ATK and DEF -30.8% 86 Before combat, enemy ATK and DEF -48.4%
43 Before combat, enemy ATK and DEF -31.2% 87 Before combat, enemy ATK and DEF -48.8%
44 Before combat, enemy ATK and DEF -31.6% 88 Before combat, enemy ATK and DEF -49.2%
45 Before combat, enemy ATK and DEF -32% 89 Before combat, enemy ATK and DEF -49.6%
46 Before combat, enemy ATK and DEF -32.4% 90 Before combat, enemy ATK and DEF -50%

Elemental Impact increases the Magic and Antiair DMG of the Past Pyramid. At levels 10, 20, and 30 the Quick Chant module is obtained which, when mounted, further increases the Magical DMG of the Pyramid.

Elemental Impact
Lv. Magic
DMG
Antiair
DMG
Materials needed
Granite Iron Ore Obsidian
1 15 5
2 30 10 1,100 450 450
3 45 15 1,200 500 800
4 60 20 1,300 550 900
5 90 30 1,400 600 1,000
6 120 40 1,500 650 1,000
7 150 50 1,600 700 1,200
8 180 60 1,700 750 1,300
9 210 70 1,800 800 1,400
10 255 85 2,000 900 1,600
Module obtained: Quick Chant I
Pyramid Magical DMG +300
11 300 100 2,200 1,000 1.800
12 345 115 2,400 1,100 2,000
13 390 130 2,600 1,200 2,200
14 435 145 2,800 1,300 2,400
15 495 165 3,000 1,400 2,600
16 555 185 3,200 1,500 2,800
17 615 205 3,400 1,600 3,000
18 675 225 3,600 1,700 3,200
19 735 245 3,800 1,800 3,400
20 810 270 4,000 1,900 3,600
Module Upgraded: Quick Chant II
Pyramid Magical DMG +600
21 885 295 4,200 2,000 3,800
22 960 320 4,400 2,200 4,200
23 10,35 345 4,600 2,400 4,600
24 1,110 370 4,800 2,600 5,000
25 1,200 400 5,000 2,800 5,400
26 1,290 430 5,200 3,000 5,800
27 1,380 460 5,400 3,200 6,200
28 1,500 500 5,600 3,400 6,600
29 1,650 550 5,800 3,600 7,000
30 1,800 600 6,000 4,000 8,000
Module Upgraded: Quick Chant III
Pyramid Magical DMG +900

Construction Rune increases the Durability of the Past Pyramid. At levels 10, 20, and 30 the Mend module is obtained which, when mounted, increases the recovered DUR each second.

Construction Rune
Lv. Pyramid
Durability
Materials needed
Granite Iron Ore Obsidian
1 300
2 600 1,100 450 700
3 900 1,200 500 800
4 1,200 1,300 580 900
5 1,500 1,400 600 1,000
6 1,800 1,500 650 1,100
7 2,100 1,600 700 1,200
8 2,400 1,700 750 1,300
9 3,000 1,800 800 1,400
10 3,600 2,000 900 1,600
Module Obtained: Mend I
Pyramid DUR recovers each second by +150
11 4,200 2,200 1,000 1,800
12 4,800 2,400 1,100 2,000
13 5,400 2,600 1,200 2,200
14 6,000 2,800 1,300 2,400
15 6,600 3,000 1,400 2,600
16 7,200 3,200 1,500 2,800
17 7,800 3,400 1,600 3,000
18 8,400 3,600 1,700 3,200
19 9,000 3,800 1,800 3,400
20 10,000 4,000 1,900 3,600
Module Upgraded: Mend II
Pyramid DUR recovers each second by +300
21 11,000 4,200 2,000 3,800
22 12,000 4,400 2,200 4,200
23 13,000 4,600 2,400 4,600
24 14,000 4,800 2,600 5,000
25 15,000 5,000 2,800 5,400
26 16,000 5,200 3,000 5.800
27 17,000 5,400 3,200 6.200
28 18,000 5,600 3,400 6,600
29 20,000 5,800 3,600 7,000
30 25,000 6.000 4,000 8,000
Module Upgraded: Mend III
Pyramid DUR recovers each second by +500

Void Crystal increases the Physical, Magic, Energy, and Antiair DMG of the Past Pyramid. At levels 10, 20, and 30 the Weaken module is obtained which, when mounted, weakens enemies.

Void Crystal
Physical/Magic/Energy/Antiair DMG
Lv. DMG Materials needed
Granite Iron Ore Obsidian
1 5
2 10 1,100 450 700
3 15 1,200 500 800
4 20 1,300 550 900
5 30 1,400 600 1,000
6 40 1,500 650 1,100
7 50 1,600 700 1,200
8 60 1,700 750 1,300
9 70 1,800 900 1,400
10 85 2,000 900 1,600
Module Obtained: Weaken I
Past Pyramid weaken enemies by +10%
11 100 2,200 1,000 1,800
12 115 2,400 1,100 2,000
13 130 2,600 1,200 2,200
14 145 2,800 1,300 2,400
15 165 3,000 1,400 2,600
16 185 3,200 1,500 2,800
17 205 3,400 1,600 3,000
18 225 3,600 1,700 3,200
19 245 3,800 1,800 3,400
20 270 4,000 1,900 3,600
Module Upgraded: Weaken II
Past Pyramid weaken enemies by +20%
21 290 4,200 2,000 3,800
22 320 4,400 2,200 4,200
23 345 4,600 2,400 4,600
24 370 4,800 2,600 5,000
25 400 5,000 2,800 5,400
26 430 5,200 3,000 5,800
27 460 5,400 3,200 6,200
28 500 5,600 3,400 6,600
29 550 5,800 3,600 7.000
30 600 6,000 4,000 8,000
Module Upgraded: Weaken III
Past Pyramid weaken enemies by +30%

Future Pyramid

Initially (Lv.3), the Future Pyramid deals +60,000 DMG in Round 1. Once fully upgraded (Lv.90), the Future Pyramid deals +1,800,000 DMG in Round 1.

Upgrades

Part Lv.1 Lv.30
Pulse Device Energy DMG +15
Antiair DMG +5
Energy DMG +1,800
Antiair DMG +600
Energy Field Pyramid Durability +200 Pyramid Durability +60,000
Energy Center Magic DMG +10
Antiair DMG +10
Magic DMG +1,200
Antiair DMG +1,200

Future Pyramid Lv.3 (min) to Lv.90 (max):

Lv. Ability (while active) Lv. Ability (while active)
3 In Round 1, Deal +60,000 DMG 47 In Round 1, Deal +940,000 DMG
4 In Round 1, Deal +80,000 DMG 48 In Round 1, Deal +960,000 DMG
5 In Round 1, Deal +100,000 DMG 49 In Round 1, Deal +980,000 DMG
6 In Round 1, Deal +120,000 DMG 50 In Round 1, Deal +1,000 DMG,000 DMG
7 In Round 1, Deal +140,000 DMG 51 In Round 1, Deal +1,020,000 DMG
8 In Round 1, Deal +160,000 DMG 52 In Round 1, Deal +1,040,000 DMG
9 In Round 1, Deal +180,000 DMG 53 In Round 1, Deal +1,060,000 DMG
10 In Round 1, Deal +200,000 DMG 54 In Round 1, Deal +1,080,000 DMG
11 In Round 1, Deal +220,000 DMG 55 In Round 1, Deal +1,100,000 DMG
12 In Round 1, Deal +240,000 DMG 56 In Round 1, Deal +1,120,000 DMG
13 In Round 1, Deal +260,000 DMG 57 In Round 1, Deal +1,140,000 DMG
14 In Round 1, Deal +280,000 DMG 58 In Round 1, Deal +1,160,000 DMG
15 In Round 1, Deal +300,000 DMG 59 In Round 1, Deal +1,180,000 DMG
16 In Round 1, Deal +320,000 DMG 60 In Round 1, Deal +1,200,000 DMG
17 In Round 1, Deal +340,000 DMG 61 In Round 1, Deal +1,220,000 DMG
18 In Round 1, Deal +360,000 DMG 62 In Round 1, Deal +1,240,000 DMG
19 In Round 1, Deal +380,000 DMG 63 In Round 1, Deal +1,260,000 DMG
20 In Round 1, Deal +400,000 DMG 64 In Round 1, Deal +1,280,000 DMG
21 In Round 1, Deal +420,000 DMG 65 In Round 1, Deal +1,300,000 DMG
22 In Round 1, Deal +440,000 DMG 66 In Round 1, Deal +1,320,000 DMG
23 In Round 1, Deal +460,000 DMG 67 In Round 1, Deal +1,340,000 DMG
24 In Round 1, Deal +480,000 DMG 68 In Round 1, Deal +1,360,000 DMG
25 In Round 1, Deal +500,000 DMG 69 In Round 1, Deal +1,380,000 DMG
26 In Round 1, Deal +520,000 DMG 70 In Round 1, Deal +1,400,000 DMG
27 In Round 1, Deal +540,000 DMG 71 In Round 1, Deal +1,420,000 DMG
28 In Round 1, Deal +560,000 DMG 72 In Round 1, Deal +1,440,000 DMG
29 In Round 1, Deal +580,000 DMG 73 In Round 1, Deal +1,460,000 DMG
30 In Round 1, Deal +600,000 DMG 74 In Round 1, Deal +1,480,000 DMG
31 In Round 1, Deal +620,000 DMG 75 In Round 1, Deal +1,500,000 DMG
32 In Round 1, Deal +640,000 DMG 76 In Round 1, Deal +1,520,000 DMG
33 In Round 1, Deal +660,000 DMG 77 In Round 1, Deal +1,540,000 DMG
34 In Round 1, Deal +680,000 DMG 78 In Round 1, Deal +1,560,000 DMG
35 In Round 1, Deal +700,000 DMG 79 In Round 1, Deal +1,580,000 DMG
36 In Round 1, Deal +720,000 DMG 80 In Round 1, Deal +1,600,000 DMG
37 In Round 1, Deal +740,000 DMG 81 In Round 1, Deal +1,620,000 DMG
38 In Round 1, Deal +760,000 DMG 82 In Round 1, Deal +1,640,000 DMG
39 In Round 1, Deal +780,000 DMG 83 In Round 1, Deal +1,660,000 DMG
40 In Round 1, Deal +800,000 DMG 84 In Round 1, Deal +1,680,000 DMG
41 In Round 1, Deal +820,000 DMG 85 In Round 1, Deal +1,700,000 DMG
42 In Round 1, Deal +840,000 DMG 86 In Round 1, Deal +1,720,000 DMG
43 In Round 1, Deal +860,000 DMG 87 In Round 1, Deal +1,740,000 DMG
44 In Round 1, Deal +880,000 DMG 88 In Round 1, Deal +1,760,000 DMG
45 In Round 1, Deal +900,000 DMG 89 In Round 1, Deal +1,780,000 DMG
46 In Round 1, Deal +920,000 DMG 90 In Round 1, Deal +1,800,000 DMG

Pulse Device increases the Energy and Antiair DMG of the Future Pyramid. At levels 10, 20, and 30 the Overclocked Module is obtained and, when mounted, further increaes the Energy DMG of the Pyramid.

Pulse Device
Lv. Energy
DMG
Antiair
DMG
Materials needed
Granite Copper Ore Energy Stone
1 15 5
2 30 10 2,750 450 800
3 45 15 3,000 500 1,000
4 60 20 3,250 550 1,200
5 90 30 3,500 600 1,400
6 120 40 3,750 650 1,600
7 150 50 4,000 700 1,800
8 180 60 4,250 750 2,000
9 210 70 4,500 800 2,200
10 255 85 5,000 900 2,400
Module Obtained: Overclocked Up I
Pyramid Energy DMG +300
11 300 100 5,500 1,000 2,600
12 345 115 6,000 1,100 2,800
13 390 130 6,500 1,200 3,000
14 435 145 7,000 1,300 3,200
15 495 165 7,500 1,400 3,400
16 555 185 8,000 1,500 3,600
17 615 205 8,500 1,600 3,800
18 675 225 9,000 1,700 4,000
19 735 245 9,500 1,800 4,200
20 810 270 10,000 1,900 4,400
Module Upgraded: Overclocked Up II
Pyramid Energy DMG +600
21 885 295 10,500 2,000 4,600
22 960 320 11,000 2,200 5,000
23 1,035 345 11,500 2,400 5,400
24 1,110 370 12,000 2,600 5,800
25 1,200 400 12,500 2,800 6,200
26 1,290 430 13,000 3,000 6,600
27 1,380 460 13,500 3,200 7,000
28 1,500 500 14,000 3,400 7,400
29 1,650 550 14,500 3,600 7,800
30 1,800 600 15,000 4,000 8,600
Module Upgraded: Overclocked Up III
Pyramid Energy DMG +900

Energy Field increases the Durability of the Future Pyramid. At levels 10, 20, and 30 the Kinetic Shield module is obtained and, when mounted, gives a Shield before combat.

Energy Field
Lv. Pyramid
Durability
Materials needed
Granite Copper Ore Energy Stone
1 200
2 400 2,750 450 800
3 600 3,000 500 1,000
4 800 3,250 550 1,200
5 1,000 3,500 600 1,400
6 1,200 3,750 650 1,600
7 1,400 4,000 700 1,800
8 1,600 4,250 750 2,000
9 1,800 4,500 800 2,200
10 2,000 5,000 900 2,400
Module Obtained: Kinetic Shield I
Before combat, Shield gained +1,500
11 2,500 5,500 1,000 2,600
12 3,000 6,000 1,100 2,800
13 3,500 6,500 1,200 3,000
14 4,000 7,000 1,300 3,200
15 6,00 7,500 1,400 3,400
16 8,000 8,000 1,500 3,600
17 10,000 8,500 1,600 3,800
18 12,000 9,000 1,700 4,000
19 14,000 9,500 1,800 4,200
20 16,000 10,000 1,900 4,400
Module Upgraded: Kinetic Shield II
Before combat, Shield gained +3,000
21 20,000 10,500 2,000 4,600
22 24,000 11,000 2,200 5,000
23 28,000 11,500 2,400 5,400
24 32,000 12,000 2,600 5,800
25 36,000 12,500 2,800 6,200
26 40,000 13,000 3,000 6,600
27 44,000 13,500 3,200 7,000
28 48,000 14,000 3,400 7,400
29 52,000 14,500 3,600 7,800
30 60,000 15,000 4,000 8,600
Module Upgraded: Kinetic Shield III
Before combat, Shield gained +5,000

Energy Center increases the Magic and Antiair DMG of the Future Pyramid. At levels 10, 20, and 30 the Energy Up module is obtained and, when mounted, increase the chance for the Future Pyramid to burn enemies.

Energy Center
Lv. Magic
DMG
Antiair
DMG
Materials needed
Granite Copper Ore Energy Stone
1 10 10
2 20 20 2,750 450 800
3 30 30 3,000 500 1,000
4 40 40 3,250 550 1,200
5 60 60 3,500 600 1,400
6 80 80 3,750 650 1,600
7 100 100 4,000 700 1,800
8 120 120 4,250 750 2,000
9 140 140 4,500 800 2,200
10 170 170 5,000 900 2,400
Module Obtained: Energy Up I
Future Pyramid burns enemies by +10%
11 200 200 5,500 1,000 2,600
12 230 230 6,000 1,100 2,800
13 260 260 6,500 1,200 3,000
14 290 290 7,000 1,300 3,200
15 330 330 7,500 1,400 3,400
16 370 370 8,000 1,500 3,600
17 410 410 8,500 1,600 3,800
18 450 450 9,000 1,700 4,000
19 490 490 9,500 1,800 4,200
20 540 540 10,000 1,900 4,400
Module Upgraded: Energy Up II
Future Pyramid burns enemies by +15%
21 590 590 10,500 2,000 4,600
22 640 640 11,000 2,200 5,000
23 690 690 11,500 2,400 5,400
24 740 740 12,000 2,600 5,800
25 800 800 12,500 2,800 6,200
26 860 860 13,000 3,000 6,600
27 920 920 13,500 3,200 7,000
28 1,000 1,000 14,500 3,600 7,800
29 1,100 1,100 14,500 3,600 7,800
30 1,200 1,200 15,000 4,000 8,600
Module Upgraded: Energy Up III
Future Pyramid burns enemies by +20%

Modules

Throughout Kemet, Modules can be collected and mounted onto the Pyramids to assist in defense. There are ATK and DEF modules, and four can be mounted at one time. However, some modules are invalid for certain waves. Whlie initially modules will seem to matter little, they can be the key factor to a successful defense later on.

Module Ability Origin
I II III I II III
Spear Fighting Pyramid Phys DMG Modern Pyramid Robot Tower
+300 +600 +900 Lv.10 Lv.20 Lv.30
Quick Chant Pyramid Magical DMG Past Pyramid Elemental Impact
+300 +600 +900 Lv.10 Lv.20 Lv.30
Overclocked Up Pyramid Energy DMG Future Pyramid Pulse Device
+300 +600 +900 Lv.10 Lv.20 Lv.30
Heatseeker Pyramid Anti-air DMG +900 Exchange 6 orange Ankhs
Automatic Command Modern Pyramid procs RUSH by Modern Pyramid Magazine
+10% +15% +20% Lv.10 Lv.20 Lv.30
Energy Up Future Pyramid burns enemies by Future Pyramid Energy Center
+10% +15% +20% Lv.10 Lv.20 Lv.30
Excitant Per 10% DUR lost, PHYS DMG Kemetic INTEL tile 14
+50 +100 +150 Lv.1 Lv.2 Lv.3
Super Pesticide When facing Lord of Sand, All DMG +10% Kemet Key Clue "Temple of Sand"
Spellbreak Crystal When facing Arcane Envoys, All DMG +10% Kemet Key Clue "Mystery from Ancient Times"
Acid Solution When Attacking Steel Legions, All DMG +10% Kemet Key Clue "Behind Prosperity"

Module Ability Origin
I II III I II III
Quicksand Unlock Battle Skip The Black Book INTEL tile 14
Mend Pyramid DUR recovers each second by Past Pyramid Construction Rune
+150 +300 +500 Lv.10 Lv.20 Lv.30
Weaken Past Pyramid weaken enemies by Past Pyramid Void Crystal
+10% +15% +20% Lv.10 Lv.20 Lv.30
Kinetic Shield Before combat, Shield gained Future Pyramid Energy Field
+1,500 +3,000 +5,000 Lv.10 Lv.20 Lv.30
Memory Truss Pyramid revives once and recovers __ DUR The Book of the Sun INTEL tile 14
3% 6% 10% Lv.1 Lv.2 Lv.3
Du Armor Perfectly defend attacks by Modern Pyramid Armored Plate
+2% +4% +6% Lv.10 Lv.20 Lv.30

Enemies

There are three different classes of enemy that can be encountered during defense. Each wave consists of two different enemies, typically each from a different class. During defense, the Pyramids can inflict Physical, Energy, Magic, and Antiair DMG. Enemies always have a weakness to one DMG type, and at least two invulnerabilities to other DMG types. Therefore, paying attention to enemy types and adjusting the front Pyramid and mounted modules is crucial.

Enemies can either be on the ground of flying through the air- Flying enemies will always have an Antiair weakness.

Weaknesses and Invulnerabilities

Class Enemy Physical Energy Magic Antiair
• weakness
x invulnerability
Arcane Envoy Sand Mummy x x
Sand Elemental x x
Sand Priest x x
Sorcerer x x x
Sand Giant x x
Lord of Sand Sandworm x x
Sand Scorpion x x
Deadly Serpent x x
Desert Fly x x x
Giant Sandworm x x
Steel Legion Stormtrooper x x
Heavy Trooper x x
Funnel Cannon x x x
Warhammer Mecha x x
Siege Vehicle x x

Waves of Attack

There are 120 total waves of attacks to defend against. Each wave rewards B-tads and two types of Stone. Every 5 waves rewards Kemetic Treasure Maps instead of B-tads and every 10 waves gives a special reward, such as Relic fragments.

Here is a list of all waves, enemies, and rewards. Note: The wiki team is currently analyzing data to determine patterns between enemy numbers and health and module placement. Please be sure to check back later.

Wave Enemy Classes Rewards
Arcane
Envoy
Lord of
Sand
Steel
Legion
B-tads Granite Obsidian Energy Stone Special Rewards
1 4 4 1,400 3,400 500
2 4 4 1,400 3,400 500
3 5 5 1,400 3,400 500
4 5 5 1,400 3,400 500
5 5 5 3,400 500 Kemetic Treasure Map +10
6 8 8 1,600 3,800 600
7 12 12 1,600 3,800 600
8 14 14 1,600 3,800 600
9 16 16 1,600 3,800 600
10 6 9 600 600 Travel Speedup +3h
11 20 20 1,800 4,200 700
12 25 25 1,800 4,200 700
13 1,800 4,200 700
14 30 30 1,800 4,200 700
15 35 12 700 700 Kemetic Treasure Map +20
16 35 35 2,00 4,600 800
17 40 40 2,000 4,600 800
18 45 45 2,000 4,600 800
19 50 45 2,000 4,600 800
20 70 20 4,600 800 Kemetic Treasure Map +30
21 55 70 2,200 5,000 900
22 70 70 2,200 5,000 900
23 75 75 2,200 5,000 900
24 80 90 2,200 5,000 900
25 30 65 900 900 Kemetic Treasure Map +30
26 90 85 2,400 1,000 1,000
27 90 90 2,400 5,400 1,000
28 95 90 2,400 5,400 1,000
29 100 115 2,400 1,000 1,000
30 115 100 1,000 1,000 Rosetta Stone +20
31 175 165 2,600 1,100 1,100
32 175 185 2,600 5,800 10100
33 175 210 2,600 5,800 1,100
34 180 230 2,600 1,100 1,100
35 245 175 5,800 1,100 Kemetic Treasure Map +40
36 175 265 2,800 1,200 1,200
37 175 290 2,800 1,200 1,200
38 175 310 2,800 1,200 1,200
39 175 330 2,800 6,200 1,200
40 250 550 6,200 1,200 Golden Scarab +40
41 230 580 3,000 6,600 1,300
42 610 235 3,000 6,600 1,300
43 245 640 3,000 6,600 1,300
44 670 250 3,000 6,600 1,300
45 700 275 6,600 1,300 Kemetic Treasure Map +40
46 740 260 3,200 7,000 1,400
47 265 780 3,200 7,000 1,400
48 820 270 3,200 7,000 1,400
49 860 275 3,200 1,400 1,400
50 450 1,300 7,000 1,400 Kemetic Treasure Map +50
51 1,350 465 3,400 7,400 1,500
52 480 1,400 3,400 7,400 1,500
53 495 1,450 3,400 7,400 1,500
54 1,500 510 3,400 7,400 1,500
55 525 1,550 7,400 1,500 Kemetic Treasure Map +40
56 540 1,600 3,600 7,800 1,600
57 1,650 555 3,600 7,800 1,600
58 570 1,700 3,600 7,800 1,600
59 1,750 585 3,600 7,800 1,600
60 600 1,800 7,800 1,600 Lottery Ticket +1
61 620 1,840 3,800 8,200 1,700
62 581 1,709 3,800 8,200 1,700
64 1,634 567 3,800 8,200 1,700
65 585 1,667 8,200 1,700 Kemetic Treasure Map +40
66 1,569 553 4,000 8,600 1,800
67 1,601 568 4,000 8,600 1,800
68 543 1,515 4,000 8,600 1,800
69 1,543 558 4,000 8,600 1,800
70 1,833 733 8,600 1,800 Lottery Ticket +1
71 1,860 753 4,200 9,000 1,900
72 1,770 726 4,200 1,900 1,900
73 1,794 744 4,200 9,000 1,900
74 1,711 717 4,200 9,000 1,900
75 735 1,735 9,000 1,900 Kemetic Treasure Map +40
76 711 1,660 4,400 9,400 2,000
77 1,683 728 4,400 9,400 2,000
78 1,616 705 4,400 9,400 2,000
79 1,638 721 4,400 2,000 2,000
80 1,900 900 9,400 2,000 Lottery Ticket +1
91 924 1,924 4,600 9,800 2,100
82 1,847 895 4,600 9,800 2,100
83 915 1,867 4,600 9,800 2,100
84 891 1,800 4,600 9,800 2,100
85 1,818 909 2,100 2,100 Kemetic Treasure Map +40
86 1,756
887
4,811 20,400
87 904 1,774 4,800 10,200 2,200
88 884 1,718 4,800 2,200 2,200
89 900 1,734 4,800 2,200 2,200
90 1,080 1,980 2,200 2,200 Lottery Ticket +1
91 1,998 1,098 5,000 10,600 2,300
92 1,073 1,9,8 5,000 10,600 2,300
93 1,956 1,090 5,000 2,300 2,300
94 1,067 1,901 5,000 2,300 2,300
95 1,916 1,082 10,600 2,300 Kemetic Treasure Map +40
96 1,060 1,865 5,200 2,400 2,400
97 1,881 1,077 5,200 1,000 2,400
98 1,830 1,055 5,200 2,400 2,400
99 1,070 1,846 5,200 11,000 2,400
100 1,250 2,083 11,000 2,400 Lottery Ticket +1
101 2,100 1,267 5,400 11,400 2,500
102 1,243 2,048 5,400 11,400 2,500
103 2,065 1,257 5,400 11,400 2,500
104 2,016 1,235 5,400 11,400 2,500
105 1,250 2,031 11,400 2,500 Kemetic Treasure Map +40
106 1,228 1,985 5,600 11,800 2,600
107 2,000 1,242 5,600 11,800 2,600
108 1,956 1,221 5,600 2,600 2,600
109 1,235 1,971 5,600 2,600 2,600
110 1,414 2,200 11,800 2,600 Lottery Ticket +1
111 2,216 1,430 5,800 2,700 2,700
112 2,170 1,405 5,800 12,200 2,700
113 1,422 2,185 5,800 12,200 2,700
114 2,142 1,398 5,800 12,200 2,700
115 2,154 1,411 12,200 2,700 Kemetic Treasure Map +40
116 1,390 2,113 6,000 12,600 2,800
117 2,128 1,403 6,000 2,800 2,800
118 2,087 1,382 6,000 12,600 2,800
119 2,101 1,396 6,000 12,600 2,800
120 1,791 2,603 2,800 2,800 Guardian Emblem