Guide:Gear Progression

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Gear Guide

This guide assumes you have read through Gear and the associated Guide on that page. This guide is primarily targeted for mid-to-late game players who are trying to figure out how to prioritize their usage of Amulet of Will.png Amulet of Will / Crystal of Will.png Crystal of Will / Eye of Horus.png Eye of Horus for gear upgrades.

For more information on how Combat Damage is calculated, see: Combat Damage

General Tips for Gear

1) Percent Boosts are better than flat stat boosts

An improvement of +2% Ignore DEF is better than a flat increase to ATK. This is because in the long term, enemies will have greater and greater DEF stats. A flat increase of +1000 ATK is not as good as lowering an enemy with DEF of 100K by 2%. This lowering of DEF will increase the final DMG done by 2K rather than the 1K flat attack boost. As you progress further and further in the game, the % boosts become stronger and stronger.

Example:
Let's take the final battle with Ratman as an example.

Assumptions:

  1. You have enough Eye of Horus.png Eye of Horus and Crystal of Will.png Crystal of WillCrystal of Will to make a single +2 piece of gear.
  2. You have all the base gear to make either Norris-chuck.png Norris-chuck +2, or Excalibur EX.png Excalibur EX +2
  3. Your Snail has a base ATK of 50,000 when you have two empty gear slots that will be filled with Norris-chuck.png Norris-chuck and Excalibur EX.png Excalibur EX.
  4. For simplicity, we're ignoring the different calculations for Elemental DMG, and instead just treating it as straight ATK.

Comparing the two scenarios below, you can see that the 2% higher Ignore DEF boost provides more final DMG than the additional 690 flat ATK. The benefits of the % boosts only become greater and greater as you progress.

Scenario 1:

Excalibur EX.png Excalibur EX +2, grants 600 ATK from base stats, and +270 ATK from its effect, plus +270 Fire, Water, Earth, and Wind DMG. (Total: +1950 ATK for simplicity)
Norris-chuck.png Norris-chuck +0, grants 300 ATK from base stats, and Ignore DEF +12% from its effects.

Ratman's Defense: 45,190 - (45,190 * .12) = 39,767
Gear +ATK: +2,250 = 1950 + 300
Total DMG: 12,483 = 50,000 + 2,250 - 39,767

Scenario 2:

Excalibur EX.png Excalibur EX +0, grants 300 ATK from base stats, and +240 from its effect.
Norris-chuck.png Norris-chuck +2, grants 600 ATK from base stats, and +420 Earth DMG and Ignore DEF +14% from its effects.

Ratman's Defense: 45,190 - (45,190 * .14) = 38,864 (rounded up)
Gear +ATK: +1,560 = 1020 + 540
Total DMG: 12,696 = 50,000 + 1,560 - 38,864

2) Its better to have a +2 of an S-Tier gear than two +1's of any tier

This is because +1 gear only combines the effects of the two gears, and does not improve the effects. For almost all gear, only one of the two effects is really S-Tier, so combining gear does not provide a major benefit. Improving the effects at +2 (and beyond) is how you really improve gear.

Example:
Norris-chuck.png Norris-chuck +0 has the effect Ignore enemy DEF +12%, combining it with Cretaceous Weapon.png Cretaceous Weapon +0 does not improve the Ignore enemy DEF +12% (which is the S-Tier effect). Once it reaches +2, the effect will increase to Ignore enemy DEF +14% - which is worth the extra Eye of Horus.png Eye of Horus and Crystal of Will.png Crystal of Wills.

3) Reset your gear

You will have a limited number of EoH and AoW (unless you're a super-whale). It is best to periodically dismantle your gear to switch between Farming and Progression setups. It costs 100 W-Tads to dismantle gear into its parts. You DO NOT lose any Glue, B-Tads, Orange Reagent, etc when dismantling. You just lose the 100 W-Tads price to dismantle gear by 1 Tier.

Example:
You currently have Fortress.png Fortress +2 being used for Progression, and The Great Scientist.png The Great Scientist +0 in your inventory. You want to switch from Progression gear to Farming gear for the next week. You can spend 200 W-Tads to dismantle Fortress.png Fortress from +2 to +0 (100 W-Tads to go from +2 to +1, another 100 W-Tads to go from +1 to +0), then use the B-Tads, Glue, Amulet of Will.png Amulet of Will from dismantling from (+1 to +0), and Amulet of Will.png Amulet of Will +1 (from dismantling from +2 to +1) to upgrade your The Great Scientist.png The Great Scientist to +2.

Exploration Progression

If you are trying to push your level in explorations (not domination, but pushing to beat new bosses), you will want to focus on ATK and overall stats. Many of the "First round" bonuses are not really needed because you're not focusing on domination.

Below are the generally accepted Tiers and Priorities for Gear. There are tables for Farming Gear, Form-Specific Gear, Red +0 Gear, and Red +2 (and beyond) Gear. Generally you should avoid +1 gear because it just combines two effects on the same piece of gear, and almost all gear has one good effect and one ok/not-great effect at the +1 level. From +2 and beyond, the good effect starts to increase. So its better to invest your Amulet of Will.png Amulet of Will / Crystal of Will.png Crystal of Will / Eye of Horus.png Eye of Horus into one +2 gear rather than two +1 gears. You can still equip the Red gear that has the good effects at +0.

Remember that you will always want to also include the Orange/Red gear for the domain you are exploring in addition to the gear listed below. The Realm gear is considered S-Tier because it include a DMG +N% effect for the domain.

Choosing a Realm Trait for Exploration Progression

Options:

  1. Sacred Mirror.png Sacred Mirror
  2. Cosmos.png Cosmos

General Recommendation: Sacred Mirror.png Sacred Mirror

For progression you should generally be using Sacred Mirror. There are some scenarios where Cosmos is better, but as an all-around choice, go for Sacred Mirror. If you are really close to defeating an apostle, but not quite there with Sacred Mirror try Cosmos on your next run.

Choosing a Form for Exploration Progression

There are really two choices of Forms here: Dragon and Zombie. Typically Dragon is considered the best form (even if its a Tier below your Zombie tier) due to the stats boosts it provides. However if you use Zombie Form with the form weapon Serket Staff.png Serket Staff, you get a significant boost to the Ignore DEF % when in Zombie form. This can make the difference in many fights.

Choosing Gear for Exploration Progression

You have 12 slots to fill. You will want to reserve 1 slot for Realm Gear (it will include a DMG +N% bonus for the realm). You will then want to prioritize Getting as may God/S-Tier +2's and beyond as you can, while still filling out the rest of your gear with Red (+0) gear. You may want to choose having 1-2 orange gear and one more +2 gear, rather than having all Red (+0) gear and one less +2. Really this is a balancing act and you'll want to do some trial and error.

Ideal 12 Gear Slots:

  1. Time Wanderer.png Time Wanderer (or realm-specific gear if you do not have Time Wanderer yet)
  2. Strength Master's Sword.png Strength Master's Sword (+0 — if you have +1 or beyond great)
  3. Norris-chuck.png Norris-chuck (+2 or beyond)
  4. Big Bounce.png Big Bounce (+2 or beyond)
  5. Poseidon's Trident.png Poseidon's Trident (+2 or beyond)
  6. Golden Drazgul Fang.png Golden Drazgul Fang (+2 or beyond -- if you have purchased it, if not skip this one)
  7. Fortress.png Fortress (+2 or beyond -- personal tradeoff between leaving this at +0 and making Norris-chuck.png Norris-chuck +3)
  8. Excalibur EX.png Excalibur EX (+0 is fine, if you've got multiple +3's or a +4 and some +3's, start thinking about making this +2)
  9. Power Spinach.png Power Spinach (+0 is fine, if you've got multiple +3's or a +4 and some +3's, start thinking about making this +2)
  10. Incredible Key.png Incredible Key (+0 is fine, if you've got multiple +3's or a +4 and some +3's, start thinking about making this +2)
  11. Form Gear

To fill the remaining slot(s), choose from the following:

  1. Dracula Cape.png Dracula Cape (+0)
  2. Traveler Outfit.png Traveler Outfit (+0)
  3. Grandpire's Robe.png Grandpire's Robe (+0)
  4. Million Volts.png Million Volts / District 9.png District 9 / Cretaceous Weapon.png Cretaceous Weapon / Hydra's Gloves.png Hydra's Gloves
    • These should be combined to +2 ASAP, but if you don't have the other gear, +0 is fine

Exploration Domination

Choosing a Realm Trait for Exploration Domination

Options:

  1. Supreme Warlord.png Supreme Warlord a.k.a Lu Bu
  2. Sacred Mirror.png Sacred Mirror

General Recommendation: Supreme Warlord.png Supreme Warlord a.k.a Lu Bu

For domination you should generally be using Lu Bu. His extra hits can make the difference between a 4 round fight and a 3 round fight. If he dies too early (1st or 2nd round), then you will want to try again with Sacred Mirror.

Choosing a Form for Domination

Options:

  1. Dragon Form Icon.png Dragon Form
  2. Zombie Form Icon.png Zombie Form

General Recommendation: Try both

Dragon is the best all-around form. Zombie can be God tier with the additional Ignore DEF % from Serket Staff.png Serket Staff.

Choosing Gear for Exploration Domination

When choosing gear for domination runs, it all comes down to damage output for the first 3 rounds. You should sacrifice all DEF / HP in favor of ELMT DMG, ATK, and RUSH.

Stats Priority: ELMT DMG > ATK > RUSH

If you're trying to dominate an apostle, you will have spotted the enemy's weakness and do rush DMG as well. Since ELMT DMG applies to both regular and rush attacks, it is the highest priority. RUSH is lowest priority because depending on the defense of your opponent and your own RUSH stat, you may end up defaulting to the minimum (5%). (If you want to dive deep into combat stats, see: Combat Damage)

You have 12 gear slots to fill. You will want to reserve 1 slot for Realm Gear (it will include a DMG +N% bonus for the realm). You will then want to prioritize as may God/S-Tier +2's and beyond as you can, while still filling out the rest of your gear with Red (+0) gear. You may want to choose having 1-2 orange gear and one more red +2 gear, rather than having all Red +0 gear and one less +2. Really this is a balancing act and you'll want to do some trial and error.

Ideal 12 Gear Slots:

  1. Time Wanderer.png Time Wanderer (or realm-specific gear if you do not have Time Wanderer yet)
  2. Strength Master's Sword.png Strength Master's Sword (+0 — if you have +1 or beyond great)
  3. Norris-chuck.png Norris-chuck (+2 or beyond)
  4. Big Bounce.png Big Bounce (+2 or beyond)
  5. Poseidon's Trident.png Poseidon's Trident (+2 or beyond)
  6. Golden Drazgul Fang.png Golden Drazgul Fang (+2 or beyond -- if you have purchased it, if not skip this one)
  7. Excalibur EX.png Excalibur EX (+0 is fine, if you've got multiple +3's or a +4 and some +3's, start thinking about making this +2)
  8. Power Spinach.png Power Spinach (+0 is fine, if you've got multiple +3's or a +4 and some +3's, start thinking about making this +2)
  9. Incredible Key.png Incredible Key (+0 is fine, if you've got multiple +3's or a +4 and some +3's, start thinking about making this +2)
  10. Form Gear

To fill the remaining slot(s), choose from the following:

  1. Million Volts.png Million Volts / District 9.png District 9 / Cretaceous Weapon.png Cretaceous Weapon / Hydra's Gloves.png Hydra's Gloves
    • These should be combined to +2 ASAP, but if you don't have the other gear, +0 is fine
  2. Empress Gloves.png Empress Gloves (+0)
  3. Empress' Slippers.png Empress' Slippers (+0)
  4. Gear with highest ATK from Red +0 Tier List


Home Battles

For Home battles, all of the advice and guidance under Exploration Progression applies, with the exception of using any Realm gear. Remove that from your build, change your compass relics and you're good to go.

Farming

Note: If you're farming for an extended period of time, consider dismantling some of your progression gear to increase the rank of your Farming gear. You don't want to miss out on the additional Travel SPD, Cells, Time Chests, etc from upgrading your farming gear.

When choosing a farming Gear setup:

  1. Equip ALL farming gear
  2. Choose a piece of Form-Specific gear that aligns with your farming needs.
  3. Consider equipping Realm-specific Gear (provides INTEL +% if needed and DMG +%)
  4. Equip your best gear for progression to fill the remaining slots.

Gear Tier Tables

Within a tier, priority order can be debated. In some battles one piece of gear may be better than others, so use your judgement and trial-and-error to see what works best for a particular battle.

Red +2 (and Beyond) Tier List

+1's don't give extra boosts to the primary benefits, so it is best to move straight from Red (+0) to +2.
Tier Priority Image Name Primary Benefit Notes
God 0 Strength Master's Sword.png Strength Master's Sword DMG +%, For Round 1, DMG +% At +1 and beyond the DMG boost applies outside of explorations too.
S 1 Norris-chuck.png Norris-chuck Ignore DEF % boost Also adds flat Earth DMG boost and Ignore Earth RES.
S 2 Big Bounce.png Big Bounce CRIT +%, CRIT DMG +% Also adds flat Fire DMG boost and Ignore Fire RES.
S 3 Poseidon's Trident.png Poseidon's Trident CRIT DMG +% Also adds flat Water DMG boost, Ignore Water RES, and Lifesteal Effect +%
S 4 Golden Drazgul Fang.png Golden Drazgul Fang + CRIT % This is a P2W/P2P item. Skip it if you dont have it.

Flat Poison DMG bonus is also useful, as there is no Poison RES in the game. At +1 and beyond, it also has useful effects for domination.
S 4 Fortress.png Fortress + DMG REDUC % Reduces the final DMG taken (after taking into account DEF, etc). This is the only useful Armor for most battles (except for Arena and Gene Sim).
A 5 Excalibur EX.png Excalibur EX + ATK (flat) Even though it is a flat increase, it has the largest increase, including Elemental DMG as it is upgraded.
A 6 Power Spinach.png Power Spinach Each Round, flat +ATK
Each Round, flat +RUSH
Also adds flat Water DMG boost and Ignore Water RES.
A 7 Incredible Key.png Incredible Key All ELMT DMG + (flat), All RES + (flat) This is a P2W/P2P item. Skip it if you dont have it.

Also adds flat Ignore all RES, and HIT +% (Hit +% doesn't scale well outside of PvP as most opponents counter this).
B 8 Traveler Outfit.png Traveler Outfit Dodge +% Useful for Gene SIM and Arena. Usefulness drops of for many battles as enemies have HIT +% which mitigates Dodge.
B 9 Dracula Cape.png Dracula Cape Lifesteal Rate +%
Lifesteal Effect +%
Useful to stay alive longer in close fights.
B 10 Ring of Paralysis.png Ring of Paralysis Paralyze enemy by +% Paralize bonus is mitigated in most late-game battles, so usefulness drops over time.
C 11 Know-It-All Device.png Know-It-All Device + Extra RUSH DMG (flat) Provides flat bonus stats and DMG when you have RUSH (spot a weakness). Flat stats dont scale well, and mid-late game the usefulness drop off.
C 12 Amulet of Will.png Amulet of Will None Only provides base stats. Really this should only be used to upgrade other items.
F (Trash) The Great Entertainer.png The Great Entertainer Bonus AFFCT Generally Trash. If you need additional AFFCT to get RUSH on an enemy, use the Orange gear for a single battle.

Red +0 Tier List

Use this table to prioritize filling in gaps in your gear after you already prioritized your Red +2 gear.
Tier Priority Image Name Primary Benefit Notes
God 0 Strength Master's Sword.png Strength Master's Sword In any Realm, DMG +18%
In any Realm, DMG +12% in Round 1
God Tier for Explorations
S 1 Norris-chuck.png Norris-chuck Ignore DEF % boost
S 2 Big Bounce.png Big Bounce CRIT +12%<r>CRIT DMG +12%
S 3 Oldman Wand.png Oldman Wand Fire, Water, Earth, Wind DMG +240 Lots of Elemental Damage
S 4 Fortress.png Fortress DMG Reduction +9.6% Reduces the final DMG taken (after taking into account DEF, etc).
S 5 Golden Drazgul Fang.png Golden Drazgul Fang Poison DMG +360
Crit Rate +12%
This is a P2W/P2P item. Skip it if you don't have it.
S 6 Claw of Destruction.png Claw of Destruction In Dragon Form, Fire DMG +720 Only use if you're using Dragon Form.

Lots of elemental damage
S 7 Poseidon's Trident.png Poseidon's Trident Crit DMG +12%
Lifesteal Effect +60%
A 8 Grandpire's Robe.png Grandpire's Robe Per 10% HP lost, Snail ATK +360
Per 10% HP lost, Snail DEF +360
Good for longer battles
A 9 Power Spinach.png Power Spinach Each round, Snail RUSH +48
Each round, Snail ATK +48
Good for longer battles
A 10 Incredible Key.png Incredible Key All Element DMG +72
All RES +36
This is a P2W/P2P item. Skip it if you dont have it.
A 11 District 9.png District 9 Fire DMG +360
Ignore Fire RES +180
A 11 Cretaceous Weapon.png Cretaceous Weapon Earth DMG +360
Ignore Earth RES +180
A 11 Hydra's Gloves.png Hydra's Gloves Water DMG +360
Ignore Water RES +180
A 11 Million Volts.png Million Volts Wind DMG +360
Ignore Wind RES +180
B 12 Excalibur EX.png Excalibur EX ATK +240
B 13 Traveler Outfit.png Traveler Outfit Dodge Rate +12%
B 14 Dracula Cape.png Dracula Cape Lifesteal Rate +12%
Lifesteal Effect +60%
B 15 Ring of Paralysis.png Ring of Paralysis Paralyze enemy by +7.2% Paralize bonus is mitigated in most late-game battles, so usefulness drops over time.
C 16 Antimatter Shield.png Antimatter Shield DEF +96 per round Increased survivability
C 17 Know-It-All Device.png Know-It-All Device Extra RUSH DMG +720
C 18 Empress Gloves.png Empress Gloves If you spot a weakness, Snail ATK +360
C 19 Empress' Slippers.png Empress' Slippers If you spot a weakness, Snail RUSH +360
C 20 Septreasure Peacock Quill.png Septreasure Peacock Quill For Round 1, CRIT DMG +12%
When exploring, DMG +18% in Round 1
Good for Domination Runs

Farming Gear

Farming Gear Tier / Priority List
Tier Priority Image Name Primary Benefit Notes
God 0 The Great Engineer.png The Great Engineer Travel SPD +%
Upon travelling through an area: Gain N (flat) INTEL
Travel SPD bonus is God Tier. This allows you to get the same resources from explorations in less time. Bonus intel is nice Rift as well (where you'll be farming intel for Months).
S 1 The Great Scientist.png The Great Scientist 2x Demon God Cell Drops +%
2x Time Chest Drops +%
Core farming gear. Don't Farm without it.
S 2 The Great Collector.png The Great Collector Bonus B-Tads and W-Tads Extra B-Tad.png B-Tad and W-Tad.png W-Tad are always welcome.

Pay attention to if you have Maxed B-Tad.png B-Tad and W-Tad.png W-Tad for the Gear's Tier.
Upgrading the gear will increase the max cap for B-Tad.png B-Tad and W-Tad.png W-Tad. If both are capped, this is not useful for farming.
S 3 Overlord's Hook.png Overlord's Hook Bonus B-Tads Extra B-Tad.png B-Tad are always welcome.

Pay attention to if you have Maxed B-Tad.png B-Tad for the Gear's Tier.
Upgrading the gear will increase the max cap for B-Tad.png B-Tad. If capped, this is not useful for farming.

This is a component of The Great Collector.png The Great Collector

Form Gear

Most of the time you will probably use Dragon form, so you will want to use the Dragon-form Gear.
In some circumstances (farming, late-game fights, etc), you may want to change forms, and use a different form-specific Gear.
Tier Image Name Primary Benefit Notes
S Fang of Tiamat.png Fang of Tiamat + Fire DMG Farming: Dragon Chests, ALL Cells
Generally useful because most players will use Dragon form most of the time. The bonus cells are extremely useful too.
God (Niche Fights) Serket Staff.png Serket Staff Ignore DEF +%
Cell Farming (Evo Chests)
The Ignore DEF +% bonus can be OP in late-game battles.
Useful for Cell Farming (additional Evo Chests)
Niche/Farming Soul Reaper.png Soul Reaper CRIT +% This form is only really useful if you need to farm extra Demon Cells.
Soul chest bonus is pretty useless, just buy them from the shop. You get more B-Tads than you spend per-soul.
Niche/Farming Seraph's Light.png Seraph's Light Fungus Farming (Fungus Chests) Farming: Fungus Chests, Angel Cells
Niche/Farming Subspace Blade.png Subspace Blade CRIT DMG +%
Speedup Farming (Time Chests)
Farming: Time Chests (Gene, Minion, Refining Speedups), Mutant Cells
Niche/Farming Gauss M72.png Gauss M72 DMG REDUC +%
Wood & Stone Farming (Tool Chests)
Farming: Tool Chests (Wood and Stone), Mecha Cells
Possibly useful if you have lots of ATK but are taking too much DMG in a fight...?