Ghost Ship

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Ghost Ship

The dead is still here!

  1. Acquire Fleet Management INTEL tile 8 "Age of Exploration" to unlock the Mysterious Sea
  2. Clear 100% of the first 5 seas to obtain Kraken Trumpet
  3. Unlock the Doomsday Sea and activate the Psychic Tower
  4. Travel to the top right corner of the floor and defeat the Ghost Ship

When first obtained in Britland, the Ghost Ship reduces enemy Earth, Water, Fire, and Wind RES by 2, reduces enemy CRIT by 0.4%, and reduces enemy HIT by 0.2%. This is at level 1, and after upgrading to maximum (level 30), the Ghost Ship reduces enemy Earth, Water, Fire, and Wind RES by 100, reduces enemy CRIT by 20%, and reduces enemy HIT by 10%. and can then be unsealed with Magic Potion. Note that while ELMT REDUC applies to all enemies, CRIT and HIT reductions only apply to other players. It is recommended to use this for all PvP battles, specifically the Snail Arena.

Upgrade Materials

Upgrading the Ghost Ship requires Sailor's Wail, which is obtained anytime a Sailor dies during exploration of the Mysterious Sea. This is often not enough to fully upgrade the Ghost Ship, so Fleet Management INTEL tile 15 "Sea Burial" is needed to trade NAV coins for Sailor's Wail. They are bought by attempting to upgrade part of the Ghost Ship without enough Sailor's Wails which will give a prompt to buy enough to max that part.

Stats

The cost of upgrading each Cabin is the same, and the effect is the same as well. 50,000 total Sailor's Wail is needed to raise one part to max level, so 300,000 total Sailor's Wail is required to raise all 6 parts to maximum.

Cabin Effect
Earth Cabin Before combat, reduce enemy Earth RES by __
Water Cabin Before combat, reduce enemy Water RES by __
Fire Cabin Before combat, reduce enemy Fire RES by __
Wind Cabin Before combat, reduce enemy Wind RES by __
Bow Icon Against main species, enemy CRIT -__%
Stern Icon Against main species, enemy HIT -__%
Level Sailor's Wail Cabins Bow Icon Stern Icon
1 2 0.4 0.2
2 60 4 0.8 0.4
3 100 6 1.2 0.6
4 140 8 1.6 0.8
5 180 10 2 1
6 220 12 2.4 1.2
7 260 14 2.8 1.4
8 300 16 3.2 1.6
9 340 18 3.6 1.8
10 380 20 4 2
11 420 22 4.4 2.2
12 460 24 4.8 2.4
13 500 26 5.2 2.6
14 540 28 5.6 2.8
15 580 30 6 3
16 620 32 6.4 3.2
17 660 34 6.8 3.4
18 700 36 7.2 3.6
19 740 38 7.6 3.8
20 780 40 8 4
21 820 42 8.4 4.2
22 860 44 8.8 4.4
23 900 46 9.2 4.6
24 940 48 9.6 4.8
25 980 50 10 5
26 1020 52 10.4 5.2
27 1060 54 10.8 5.4
28 1100 56 11.2 5.6
29 1140 58 11.6 5.8
30 1180 60 12 6
31 1220 62 12.4 6.2
32 1260 64 12.8 6.4
33 1300 66 13.2 6.6
34 1340 68 13.6 6.8
35 1380 70 14 7
36 1420 72 14.4 7.2
37 1460 74 14.8 7.4
38 1500 76 15.2 7.6
39 1540 78 15.6 7.8
40 1580 80 16 8
41 1620 82 16.4 8.2
42 1660 84 16.8 8.4
43 1700 86 17.2 8.6
44 1740 88 17.6 8.8
45 1780 90 18 9
46 1820 92 18.4 9.2
47 1860 94 18.8 9.4
48 1900 96 19.2 9.6
49 1940 98 19.6 19.8
50 2000 100 20 10

Unsealing

Once the Ghost Ship has been upgraded to the max level (30), you have the option to Unseal the Spirit trapped inside. Doing this costs 300 Magic Potion. Unsealing releases the spirit Robinson, who will gift you one of each orange Fungus as a thank you.

Upgrading Robinson is quite expensive, but doing so gives permanent buffs to your snail.

Tier Potion Cost B-tads Cost Cumulative effect, or
HP + ATK + DEF + RUSH +
T1 200 20 40 20
T2 100 4k 400 40 80 40
T3 110 6k 600 60 120 60
T4 120 8k 800 80 160 80
T5 130 10k Against main species, enemy CRIT -2%
T6 150 12k 1100 110 220 110
T7 170 14k 1400 140 280 140
T8 190 16k 1700 170 340 170
T9 210 18k 2000 200 400 200
T10 230 20k Against main species, enemy CRIT -4%
T11 260 22k 2400 240 480 240
T12 290 24k 2800 280 560 280
T13 320 26k 3200 320 640 320
T14 350 28k 3600 360 720 360
T15 380 30k Before combat, reduce enemy Wind RES by +50
T16 420 32k 4100 410 820 410
T17 460 34k 4600 460 920 460
T18 500 36k 5100 510 1020 510
T19 540 38k 5600 560 1120 560
T20 580 40k Before combat, reduce enemy Fire RES by +50
T21 630 42k 6200 620 1240 620
T22 680 44k 6800 680 1360 680
T23 730 46k 7400 740 1480 740
T24 780 48k 8000 800 1600 800
T25 830 50k Before combat, reduce enemy Water RES by +50
T26 890 52k 8800 880 1760 880
T27 950 54k 9600 960 1920 960
T28 1010 56k 10400 1040 2080 1040
T29 1070 58k 11200 1120 2240 1120
T30 1130 60k Before combat, reduce enemy Earth RES by +50
T31
T32
T33
T34
T35 Against main species, enemy HIT -5%
T36
T37
T38
T39
T40 Against main species, enemy HIT -10%