Mutant Form

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Mutant Sequences

Each sequence is acquired from a unique source and all four are required to obtain the T4 Mutant Evolution.

Trait Source Boosts Rewards
Alpha Ray Consume 10 HP-Fungi In Mutant Form, Snail HP +5%
Explore in Mutant Form, gain +2% Time Chests
Free Gene Speedup (Mutant) +5m
5000 B-tads
Mutant Cell +1200
Time Chest +50
Beta Ray Consume 10 ATK-Fungi In Mutant Form, Snail ATK +5%
Explore in Mutant Form, gain +2% Time Chests
Free Gene Speedup (Mutant) +5m
5000 B-tads
Mutant Cell +1200
Time Chest +50
Gamma Ray Consume 10 DEF-Fungi In Mutant Form, Snail DEF +5%
Explore in Mutant Form, gain +2% Time Chests
Free Gene Speedup (Mutant) +5m
5000 B-tads
Mutant Cell +1200
Time Chest +50
Sigma Ray Consume 10 RUSH-Fungi In Mutant Form, Snail RUSH +5%
Explore in Mutant Form, gain +2% Time Chests
Free Gene Speedup (Mutant) +5m
5000 B-tads
Mutant Cell +1200
Time Chest +50

Tiers and Stats

Base Stats

Below is each Tier and their base stats in Mutant Form. The stat bonus provided by obtaining form sequences is not included until Tier 4 as it requires all four sequences to be activated.

Tier Form HP ATK DEF RUSH Bonuses
I Proliferator +10% +20% +10% +20% When in Mutant Form, gain +10% Time Chests in exploration
II Spore Fission +15% +20% +15% +20%
III Squirmer +15% +30% +15% +30%
IV Radioactive Source +25% +35% +25% +35% When in Mutant Form, gain +33% Time Chests in explorations
Free Gene Speedup (Mutant) +20m
In Mutant Form Trial, DMG +30%
V Oversplitter +25% +45% +25% +45% When in Mutant Form, gain +38% Time Chests
Free Gene Speedup (Mutant) +20m
VI Divergence +30% +45% +30% +45% When in Mutant Form, gain +43% Time Chests in explorations
Free Gene Speedup (Mutant) +20m

Extra Boosts

After T4, CIV relics can be awakened for extra boosts.

Relics Awakened Boosts
1 In All Forms, Snail RUSH +50
10 In All Forms, Snail RUSH +550
20

Gene Research

After unlocking Mutant Form during early Evolution, the Super Gene Expert will arrive in the Mailbox to give you the parts necessary to unlock the Research Machine.

Research is divided according to the Tier of your Form, abbreviated to T1, T2, T3, etc. This is further divided into 8 separate research segments. The numbered list on the left shows an example DNA strand where 1A-1C is on the left and 2A-2C is on the right. These will switch back and forth with each tier, however 1 is always blue and corresponds to Snail Stat boosts across all Forms and 2 is always pink and corresponds to Troop Stat boosts according to Mutant Minions in battle. The middle segment gives special bonuses and the last segment unlock the Ritual required to ascend to the next form.

Research Order

Note that items must be researched in a certain order, generally from top to bottom. Each segment has a certain number of levels and can only be researched as high as the previous segment. If 1A is only Lv.3 out of 5, 1B can only be researched to Lv.3 as well. The middle bubble can only be researched as high as the lowest of either B segment. If 1B is Lv.2 and 2B is Lv.1, the middle bubble can only be researched to Lv.1, etc. The final bubble can only be researched (always 1 level) when all other research before it is completed and will give the necessary ritual steps to ascend to the next tier.

Evolution

Upgrading Mutant requires a certain amount of Mutant Cells and CIV. This form increases the chance of finding Time Chests.

Lv. Cost Effect DNA Strength
Increase
Time Cells B-tads
1A
HP Up E-I
1 0:20:00 100 50 Snail HP +50 10
1B
ATK Up E-I
1 0:30:00 150 75 Snail ATK +10 12
1C
CIV Up E-I
1 0:40:00 200 100 Snail CIV +50
When in Mutant Form:
Gain 1% Time Chests in explorations
16
2A
HP Up Gene E-I
1 0:20:00 100 50 Per 10 Mutant Minions in battle, troop HP +60 10
2B
ATK Up Gene E-I
1 0:30:00 150 75 Per 10 Mutant Minions in battle, troop ATK +6 12
2C
All Genes Up E-I
1 0:40:00 200 100 Per 10 Mutant Minions in battle, Troop HARD Stats +2 16
3
Genetic Resonance
1 0:30:00 150 75 Dispatchable Research Partners +1 30
4
Mutant Gene Lock II
1 1:00:00 600 300 Advance to Mutant Form T2: Spore Fission
Mutant Minion Max Tier Up
30

Lv. Cost Effect DNA Strength
Increase
Time Cells B-tads
2A
DEF Up Gene E-I
1 1:00:00 250 250 Per 10 Mutant Minions in battle:
Troop DEF +6
20
2B
SPD Up Gene E-I
1 1:15:00 300 300 Per 10 Mutant Minions in battle:
Troop RUSH +6
24
2C
All Genes Up E-I
1 1:30:00 350 350 Per 10 Mutant Minions in battle:
Troop HARD Stats +2
28
1A
DEF Up E-I
1 1:00:00 250 250 Snail DEF +10 20
1B
RUSH Up E-I
1 1:15:00 300 300 Snail RUSH +10 24
1C
CIV Up E-I
1 1:30:00 350 350 Snail CIV +50
When in Mutant Form:
Gain +1% Time Chests in explorations
28
3
Petrifying Eye
1 1:15:00 300 300 Eye of Medusa Frag +20 (obtained) 75
4
Mutant Gene Lock III
1 3:00:00 1200 1200 Advance to Mutant Form T3: Squirmer
Mutant Minion Max Tier Up
50

Lv. Cost Effect DNA Strength
Increase
Time Cells B-tads
1A
HP Up E-II
1 1:30:00 400 600 Snail HP +20 30
2 2:00:00 600 900 Snail HP +50 45
3 2:30:00 800 1200 Snail HP +90 60
4 3:00:00 1000 1500 Snail HP +140 75
5 3:30:00 1200 1800 Snail HP +200 90
1B
ATK Up E-II
1 1:45:00 600 900 Snail ATK +4 36
2 2:30:00 900 1350 Snail ATK +10 54
3 3:15:00 1200 1800 Snail ATK +18 72
4 4:00:00 1500 2250 Snail ATK +28 90
5 4:45:00 1800 2700 Snail ATK +40 108
1C
CIV Up E-II
1 2:00:00 800 1200 Snail CIV +4 42
2 3:00:00 1200 1800 Snail CIV +10 63
3 4:00:00 1600 2400 Snail CIV +18 84
4 5:00:00 2000 3000 Snail CIV +28 105
5 6:00:00 2400 3600 Snail CIV +40 126
2A
HP Up Gene E-II
1 1:30:00 400 600 Per 10 Mutant Minions in battle:
Troop HP +30
30
2 2:00:00 600 900 Per 10 Mutant Minions in battle:
Troop HP +60
45
3 2:30:00 800 1200 Per 10 Mutant Minions in battle:
Troop HP +90
60
4 3:00:00 1000 1500 Per 10 Mutant Minions in battle:
Troop HP +120
75
5 3:30:00 1200 1800 Per 10 Mutant Minions in battle:
Troop HP +150
90
2B
ATK Up Gene E-II
1 1:45:00 600 900 Per 10 Mutant Minions in battle:
Troop ATK +3
36
2 2:30:00 900 1350 Per 10 Mutant Minions in battle:
Troop ATK +6
54
3 3:15:00 1200 1800 Per 10 Mutant Minions in battle:
Troop ATK +9
72
4 4:00:00 1500 2250 Per 10 Mutant Minions in battle:
Troop ATK +12
90
5 4:45:00 1800 2700 Per 10 Mutant Minions in battle:
Troop ATK +15
108
2C
All Genes Up E-II
1 2:00:00 800 1200 Per 10 Mutant Minions in battle:
Troop HARD Stats +1
42
2 3:00:00 1200 1800 Per 10 Mutant Minions in battle:
Troop HARD Stats +2
63
3 4:00:00 1600 2400 Per 10 Mutant Minions in battle:
Troop HARD Stats +3
84
4 5:00:00 2000 3000 Per 10 Mutant Minions in battle:
Troop HARD Stats +4
105
5 6:00:00 2400 3600 Per 10 Mutant Minions in battle:
Troop HARD Stats +5
126
3
Mind Control Dagger
1 1:45:00 600 900 Mind Control Dagger (obtained) 105
4
Mutant Ritual IV
1 6:00:00 3000 4500 Advance to Mutant Form T4: 120

Lv. Cost Effect DNA Strength
Increase
Time Cells B-tads
1A
DEF Up Gene E-II
1 2:00:00 1000 2000 Per 10 Mutant Minions in battle:
Troop DEF +3
48
2 3:30:00 1800 3600 Per 10 Mutant Minions in battle:
Troop DEF +6
72
3 5:00:00 2600 5200 Per 10 Mutant Minions in battle:
Troop DEF +9
96
4 6:30:00 3400 6800 Per 10 Mutant Minions in battle:
Troop DEF +12
120
5 8:00:00 4200 8400 Per 10 Mutant Minions in battle:
Troop DEF +15
144
1B
SPD Up Gene E-II
1 3:00:00 2000 4000 Per 10 Mutant Minions in battle:
Troop RUSH +3
54
2 5:00:00 3600 7200 Per 10 Mutant Minions in battle:
Troop RUSH +6
81
3 7:00:00 5200 10400 Per 10 Mutant Minions in battle:
Troop RUSH +9
108
4 9:00:00 6800 13600 Per 10 Mutant Minions in battle:
Troop RUSH +12
135
5 11:00:00 8400 16800 Per 10 Mutant Minions in battle:
Troop RUSH +15
162
1C
All Genes Up E-II
1 4:00:00 3000 6000 Per 10 Mutant Minions in battle:
Troop HARD Stats +1
54
2 7:00:00 5400 10800 Per 10 Mutant Minions in battle:
Troop HARD Stats +2
81
3 10:00:00 7800 15600 Per 10 Mutant Minions in battle:
Troop HARD Stats +3
108
4 13:00:00 10200 20400 Per 10 Mutant Minions in battle:
Troop HARD Stats +4
135
5 16:00:00 12600 25200 Per 10 Mutant Minions in battle:
Troop HARD Stats +5
162
2A
DEF Up E-II
1 2:00:00 1000 2000 Snail DEF +4
Effective on all forms
48
2 3:30:00 1800 3600 Snail DEF +10
Effective on all forms
72
3 5:00:00 2600 5200 Snail DEF +18
Effective on all forms
96
4 6:30:00 3400 6800 Snail DEF +28
Effective on all forms
120
5 8:00:00 4200 8400 Snail DEF +40
Effective on all forms
144
2B
RUSH Up E-II
1 3:00:00 2000 4000 Snail RUSH +4
Effective on all forms
54
2 5:00:00 3600 7200 Snail RUSH +10
Effective on all forms
81
3 7:00:00 5200 10400 Snail RUSH +18
Effective on all forms
108
4 9:00:00 6800 13600 Snail RUSH +28
Effective on all forms
135
5 11:00:00 8400 16800 Snail RUSH +40
Effective on all forms
162
2C
CIV Up E-II
1 4:00:00 3000 6000 Snail CIV +20
When in Mutant Form:
Gain +1% Time Chests in exploration
54
2 7:00:00 5400 10800 Snail CIV +50
When in Mutant Form:
Gain +1.5% Time Chests in exploration
81
3 10:00:00 7800 15600 Snail CIV +90
When in Mutant Form:
Gain +2% Time Chests in exploration
108
4 13:00:00 10200 20400 Snail CIV +140
When in Mutant Form:
Gain +2.5% Time Chests in exploration
135
5 16:00:00 12600 25200 Snail CIV +200
When in Mutant Form:
Gain +3% Time Chests in exploration
162
3
Mutant Gene Mutation
1 3:00:00 2000 4000 Snail Leadership +10
Mutant Minion MAX +5
180
4
Mutant Ritual V
1 24:00:00 15000 30000 Advance to Mutant Form T5: Oversplitter
In Mutant Form Trail, DMG +30%
Mutant Minion Max Tier Up
160

Lv. Cost Effect DNA Strength
Increase
Time Cells B-tads

Rituals

Once research is complete, a ritual will be started. Once the conditions are cleared, Mutant Form will rise in Tier.

For Mutant Form to rise from T3 to T4:

Ritual How to Complete
Activate Sequence: Alpha Ray Consume 10 HP-Fungi
Activate Sequence: Beta Ray Comsume 10 ATK-Fungi
Activate Sequence: Gamma Ray Consume 10 DEF-Fungi
Activate Sequence: Sigma Ray Consume 10 RUSH-Fungi
Get Radioactive Core from Super Gene Expert Speak with the Super Gene Expert in your Mailbox
Ascend after CIV reaches 3,600 Acquire and Upgrade CIV Relics and consume CIV-Fungi

For Mutant Form to rise from T4 to T5:

Ritual
Defeat the Escaped Subject for Giant Mutant Cell
Reach Mutant Form Trial Lv.100
Ascend after CIV reaches 7,400

For Mutant Form to rise from T5 to T6:

Ritual How to Complete
In Murika Exploration, obtain Mutant Nerve Cell
In Murika Exploration, obtain Mutant Pituitary
In Britland Exploration, obtain Mutant Nerve Cord
Bait and defeat other Mutant Travlers In Mutant Form, use the acquired organs from your inventory
See Fights below
Reach Mutant Form Trial Lv.200 Gene Simulation
Ascend after CIV reaches 15,000 Acquire and upgrade CIV Relics and consume CIV-Fungi

Mutant T6 Enemies

Organ Used Enemy ATK DEF HP Weakness Rewards
Mutant Nerve Cell Traveler 0527 35,557 28,234 581,564 CIV 11,500 Evolution Chest +100
Mutant Pituitary Traveler 0528 39,972 31,739 707,473 CIV 12,375 Evolution Chest +100
Mutant Nerve Cord Traveler 0529 44,741 35,526 805,396 CIV 13,250 Evolution Chest +100

For Mutant Form to rise from T6 to T7:

Ritual How to Complete
Discover the Cretaceous Park in Murika This is a set of 5 events that will appear in Murika after starting the ritual.
Each event involves a fight against a Cretaceous Creature providing the following reward on completion:
Beat Cretaceous Creature to get Gene Piece
Clear the Ultimate Lifeform Trial
Reach Mutant Form Trial Lv.300 Gene Simulation
Ascend after CIV reached 20,000 Acquire and upgrade CIV Relics and consume CIV-Fungi