Work in Progress
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Mutant Form is a work in progress!
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Beware that some information on this page might be innaccurate or missing information as we work on finding everything relevant.
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Mutant Sequences
Each sequence is acquired from a unique source and all four are required to obtain the T4 Mutant Evolution.
Trait |
Source |
Boosts |
Rewards
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Alpha Ray
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Consume 10 HP-Fungi
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In Mutant Form, Snail HP +5% Explore in Mutant Form, gain +2% Time Chests Free Gene Speedup (Mutant) +5m
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5000 B-tads Mutant Cell +1200 Time Chest +50
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Beta Ray
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Consume 10 ATK-Fungi
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In Mutant Form, Snail ATK +5% Explore in Mutant Form, gain +2% Time Chests Free Gene Speedup (Mutant) +5m
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5000 B-tads Mutant Cell +1200 Time Chest +50
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Gamma Ray
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Consume 10 DEF-Fungi
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In Mutant Form, Snail DEF +5% Explore in Mutant Form, gain +2% Time Chests Free Gene Speedup (Mutant) +5m
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5000 B-tads Mutant Cell +1200 Time Chest +50
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Sigma Ray
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Consume 10 RUSH-Fungi
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In Mutant Form, Snail RUSH +5% Explore in Mutant Form, gain +2% Time Chests Free Gene Speedup (Mutant) +5m
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5000 B-tads Mutant Cell +1200 Time Chest +50
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Tiers and Stats
Base Stats
Below is each Tier and their base stats in Mutant Form. The stat bonus provided by obtaining form sequences is not included until Tier 4 as it requires all four sequences to be activated.
Tier
|
Form |
HP |
ATK |
DEF |
RUSH |
Bonuses
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I
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Proliferator
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+10%
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+20%
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+10%
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+20%
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When in Mutant Form, gain +10% Time Chests in exploration
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II
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Spore Fission
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+15%
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+20%
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+15%
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+20%
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III
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Squirmer
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+15%
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+30%
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+15%
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+30%
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IV
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Radioactive Source
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+25%
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+35%
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+25%
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+35%
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When in Mutant Form, gain +33% Time Chests in explorations Free Gene Speedup (Mutant) +20m In Mutant Form Trial, DMG +30%
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V
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Oversplitter
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+25%
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+45%
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+25%
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+45%
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When in Mutant Form, gain +38% Time Chests Free Gene Speedup (Mutant) +20m
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VI
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Divergence
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+30%
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+45%
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+30%
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+45%
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When in Mutant Form, gain +43% Time Chests in explorations Free Gene Speedup (Mutant) +20m
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After T4, CIV relics can be awakened for extra boosts.
Relics Awakened |
Boosts
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1
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In All Forms, Snail RUSH +50
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10
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In All Forms, Snail RUSH +550
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20
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Gene Research
After unlocking Mutant Form during early Evolution, the Super Gene Expert will arrive in the Mailbox to give you the parts necessary to unlock the Research Machine.
Research is divided according to the Tier of your Form, abbreviated to T1, T2, T3, etc. This is further divided into 8 separate research segments. The numbered list on the left shows an example DNA strand where 1A-1C is on the left and 2A-2C is on the right. These will switch back and forth with each tier, however 1 is always blue and corresponds to Snail Stat boosts across all Forms and 2 is always pink and corresponds to Troop Stat boosts according to Mutant Minions in battle. The middle segment gives special bonuses and the last segment unlock the Ritual required to ascend to the next form.
Research Order
Note that items must be researched in a certain order, generally from top to bottom. Each segment has a certain number of levels and can only be researched as high as the previous segment. If 1A is only Lv.3 out of 5, 1B can only be researched to Lv.3 as well. The middle bubble can only be researched as high as the lowest of either B segment. If 1B is Lv.2 and 2B is Lv.1, the middle bubble can only be researched to Lv.1, etc. The final bubble can only be researched (always 1 level) when all other research before it is completed and will give the necessary ritual steps to ascend to the next tier.
Evolution
Upgrading Mutant requires a certain amount of Mutant Cells and CIV. This form increases the chance of finding Time Chests.
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Lv.
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Cost
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Effect
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DNA Strength Increase
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Time
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Cells
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B-tads
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1A HP Up E-I
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1 |
0:20:00 |
100 |
50 |
Snail HP +50 |
10
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1B ATK Up E-I
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1 |
0:30:00 |
150 |
75 |
Snail ATK +10 |
12
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1C CIV Up E-I
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1 |
0:40:00 |
200 |
100 |
Snail CIV +50 When in Mutant Form: Gain 1% Time Chests in explorations |
16
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2A HP Up Gene E-I
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1 |
0:20:00 |
100 |
50 |
Per 10 Mutant Minions in battle, troop HP +60 |
10
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2B ATK Up Gene E-I
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1 |
0:30:00 |
150 |
75 |
Per 10 Mutant Minions in battle, troop ATK +6 |
12
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2C All Genes Up E-I
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1 |
0:40:00 |
200 |
100 |
Per 10 Mutant Minions in battle, Troop HARD Stats +2 |
16
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3 Genetic Resonance
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1 |
0:30:00 |
150 |
75 |
Dispatchable Research Partners +1 |
30
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4 Mutant Gene Lock II
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1 |
1:00:00 |
600 |
300 |
Advance to Mutant Form T2: Spore Fission Mutant Minion Max Tier Up |
30
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Lv.
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Cost
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Effect
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DNA Strength Increase
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Time
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Cells
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B-tads
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2A DEF Up Gene E-I
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1 |
1:00:00 |
250 |
250 |
Per 10 Mutant Minions in battle: Troop DEF +6 |
20
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2B SPD Up Gene E-I
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1 |
1:15:00 |
300 |
300 |
Per 10 Mutant Minions in battle: Troop RUSH +6 |
24
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2C All Genes Up E-I
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1 |
1:30:00 |
350 |
350 |
Per 10 Mutant Minions in battle: Troop HARD Stats +2 |
28
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1A DEF Up E-I
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1 |
1:00:00 |
250 |
250 |
Snail DEF +10 |
20
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1B RUSH Up E-I
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1 |
1:15:00 |
300 |
300 |
Snail RUSH +10 |
24
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1C CIV Up E-I
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1 |
1:30:00 |
350 |
350 |
Snail CIV +50 When in Mutant Form: Gain +1% Time Chests in explorations |
28
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3 Petrifying Eye
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1 |
1:15:00 |
300 |
300 |
Eye of Medusa Frag +20 (obtained) |
75
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4 Mutant Gene Lock III
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1 |
3:00:00 |
1200 |
1200 |
Advance to Mutant Form T3: Squirmer Mutant Minion Max Tier Up |
50
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Lv.
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Cost
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Effect
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DNA Strength Increase
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Time
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Cells
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B-tads
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1A HP Up E-II
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1 |
1:30:00 |
400 |
600 |
Snail HP +20 |
30
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2 |
2:00:00 |
600 |
900 |
Snail HP +50 |
45
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3 |
2:30:00 |
800 |
1200 |
Snail HP +90 |
60
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4 |
3:00:00 |
1000 |
1500 |
Snail HP +140 |
75
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5 |
3:30:00 |
1200 |
1800 |
Snail HP +200 |
90
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1B ATK Up E-II
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1 |
1:45:00 |
600 |
900 |
Snail ATK +4 |
36
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2 |
2:30:00 |
900 |
1350 |
Snail ATK +10 |
54
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3 |
3:15:00 |
1200 |
1800 |
Snail ATK +18 |
72
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4 |
4:00:00 |
1500 |
2250 |
Snail ATK +28 |
90
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5 |
4:45:00 |
1800 |
2700 |
Snail ATK +40 |
108
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1C CIV Up E-II
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1 |
2:00:00 |
800 |
1200 |
Snail CIV +4 |
42
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2 |
3:00:00 |
1200 |
1800 |
Snail CIV +10 |
63
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3 |
4:00:00 |
1600 |
2400 |
Snail CIV +18 |
84
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4 |
5:00:00 |
2000 |
3000 |
Snail CIV +28 |
105
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5 |
6:00:00 |
2400 |
3600 |
Snail CIV +40 |
126
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2A HP Up Gene E-II
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1 |
1:30:00 |
400 |
600 |
Per 10 Mutant Minions in battle: Troop HP +30 |
30
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2 |
2:00:00 |
600 |
900 |
Per 10 Mutant Minions in battle: Troop HP +60 |
45
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3 |
2:30:00 |
800 |
1200 |
Per 10 Mutant Minions in battle: Troop HP +90 |
60
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4 |
3:00:00 |
1000 |
1500 |
Per 10 Mutant Minions in battle: Troop HP +120 |
75
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5 |
3:30:00 |
1200 |
1800 |
Per 10 Mutant Minions in battle: Troop HP +150 |
90
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2B ATK Up Gene E-II
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1 |
1:45:00 |
600 |
900 |
Per 10 Mutant Minions in battle: Troop ATK +3 |
36
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2 |
2:30:00 |
900 |
1350 |
Per 10 Mutant Minions in battle: Troop ATK +6 |
54
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3 |
3:15:00 |
1200 |
1800 |
Per 10 Mutant Minions in battle: Troop ATK +9 |
72
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4 |
4:00:00 |
1500 |
2250 |
Per 10 Mutant Minions in battle: Troop ATK +12 |
90
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5 |
4:45:00 |
1800 |
2700 |
Per 10 Mutant Minions in battle: Troop ATK +15 |
108
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2C All Genes Up E-II
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1 |
2:00:00 |
800 |
1200 |
Per 10 Mutant Minions in battle: Troop HARD Stats +1 |
42
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2 |
3:00:00 |
1200 |
1800 |
Per 10 Mutant Minions in battle: Troop HARD Stats +2 |
63
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3 |
4:00:00 |
1600 |
2400 |
Per 10 Mutant Minions in battle: Troop HARD Stats +3 |
84
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4 |
5:00:00 |
2000 |
3000 |
Per 10 Mutant Minions in battle: Troop HARD Stats +4 |
105
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5 |
6:00:00 |
2400 |
3600 |
Per 10 Mutant Minions in battle: Troop HARD Stats +5 |
126
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3 Mind Control Dagger
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1 |
1:45:00 |
600 |
900 |
Mind Control Dagger (obtained) |
105
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4 Mutant Ritual IV
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1 |
6:00:00 |
3000 |
4500 |
Advance to Mutant Form T4: |
120
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Lv.
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Cost
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Effect
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DNA Strength Increase
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Time
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Cells
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B-tads
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1A DEF Up Gene E-II
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1 |
2:00:00 |
1000 |
2000 |
Per 10 Mutant Minions in battle: Troop DEF +3 |
48
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2 |
3:30:00 |
1800 |
3600 |
Per 10 Mutant Minions in battle: Troop DEF +6 |
72
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3 |
5:00:00 |
2600 |
5200 |
Per 10 Mutant Minions in battle: Troop DEF +9 |
96
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4 |
6:30:00 |
3400 |
6800 |
Per 10 Mutant Minions in battle: Troop DEF +12 |
120
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5 |
8:00:00 |
4200 |
8400 |
Per 10 Mutant Minions in battle: Troop DEF +15 |
144
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1B SPD Up Gene E-II
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1 |
3:00:00 |
2000 |
4000 |
Per 10 Mutant Minions in battle: Troop RUSH +3 |
54
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2 |
5:00:00 |
3600 |
7200 |
Per 10 Mutant Minions in battle: Troop RUSH +6 |
81
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3 |
7:00:00 |
5200 |
10400 |
Per 10 Mutant Minions in battle: Troop RUSH +9 |
108
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4 |
9:00:00 |
6800 |
13600 |
Per 10 Mutant Minions in battle: Troop RUSH +12 |
135
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5 |
11:00:00 |
8400 |
16800 |
Per 10 Mutant Minions in battle: Troop RUSH +15 |
162
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1C All Genes Up E-II
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1 |
4:00:00 |
3000 |
6000 |
Per 10 Mutant Minions in battle: Troop HARD Stats +1 |
54
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2 |
7:00:00 |
5400 |
10800 |
Per 10 Mutant Minions in battle: Troop HARD Stats +2 |
81
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3 |
10:00:00 |
7800 |
15600 |
Per 10 Mutant Minions in battle: Troop HARD Stats +3 |
108
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4 |
13:00:00 |
10200 |
20400 |
Per 10 Mutant Minions in battle: Troop HARD Stats +4 |
135
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5 |
16:00:00 |
12600 |
25200 |
Per 10 Mutant Minions in battle: Troop HARD Stats +5 |
162
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2A DEF Up E-II
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1 |
2:00:00 |
1000 |
2000 |
Snail DEF +4 Effective on all forms |
48
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2 |
3:30:00 |
1800 |
3600 |
Snail DEF +10 Effective on all forms |
72
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3 |
5:00:00 |
2600 |
5200 |
Snail DEF +18 Effective on all forms |
96
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4 |
6:30:00 |
3400 |
6800 |
Snail DEF +28 Effective on all forms |
120
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5 |
8:00:00 |
4200 |
8400 |
Snail DEF +40 Effective on all forms |
144
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2B RUSH Up E-II
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1 |
3:00:00 |
2000 |
4000 |
Snail RUSH +4 Effective on all forms |
54
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2 |
5:00:00 |
3600 |
7200 |
Snail RUSH +10 Effective on all forms |
81
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3 |
7:00:00 |
5200 |
10400 |
Snail RUSH +18 Effective on all forms |
108
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4 |
9:00:00 |
6800 |
13600 |
Snail RUSH +28 Effective on all forms |
135
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5 |
11:00:00 |
8400 |
16800 |
Snail RUSH +40 Effective on all forms |
162
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2C CIV Up E-II
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1 |
4:00:00 |
3000 |
6000 |
Snail CIV +20 When in Mutant Form: Gain +1% Time Chests in exploration |
54
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2 |
7:00:00 |
5400 |
10800 |
Snail CIV +50 When in Mutant Form: Gain +1.5% Time Chests in exploration |
81
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3 |
10:00:00 |
7800 |
15600 |
Snail CIV +90 When in Mutant Form: Gain +2% Time Chests in exploration |
108
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4 |
13:00:00 |
10200 |
20400 |
Snail CIV +140 When in Mutant Form: Gain +2.5% Time Chests in exploration |
135
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5 |
16:00:00 |
12600 |
25200 |
Snail CIV +200 When in Mutant Form: Gain +3% Time Chests in exploration |
162
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3 Mutant Gene Mutation
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1 |
3:00:00 |
2000 |
4000 |
Snail Leadership +10 Mutant Minion MAX +5 |
180
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4 Mutant Ritual V
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1 |
24:00:00 |
15000 |
30000 |
Advance to Mutant Form T5: Oversplitter In Mutant Form Trail, DMG +30% Mutant Minion Max Tier Up |
160
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Lv.
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Cost
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Effect
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DNA Strength Increase
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Time
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Cells
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B-tads
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Rituals
Once research is complete, a ritual will be started. Once the conditions are cleared, Mutant Form will rise in Tier.
For Mutant Form to rise from T3 to T4:
Ritual
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How to Complete
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Activate Sequence: Alpha Ray
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Consume 10 HP-Fungi
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Activate Sequence: Beta Ray
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Comsume 10 ATK-Fungi
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Activate Sequence: Gamma Ray
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Consume 10 DEF-Fungi
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Activate Sequence: Sigma Ray
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Consume 10 RUSH-Fungi
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Get Radioactive Core from Super Gene Expert
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Speak with the Super Gene Expert in your Mailbox
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Ascend after CIV reaches 3,600
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Acquire and Upgrade CIV Relics and consume CIV-Fungi
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For Mutant Form to rise from T4 to T5:
Ritual
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Defeat the Escaped Subject for Giant Mutant Cell
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Reach Mutant Form Trial Lv.100
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Ascend after CIV reaches 7,400
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For Mutant Form to rise from T5 to T6:
Ritual
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How to Complete
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In Murika Exploration, obtain Mutant Nerve Cell
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In Murika Exploration, obtain Mutant Pituitary
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In Britland Exploration, obtain Mutant Nerve Cord
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Bait and defeat other Mutant Travlers
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In Mutant Form, use the acquired organs from your inventory See Fights below
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Reach Mutant Form Trial Lv.200
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Gene Simulation
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Ascend after CIV reaches 15,000
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Acquire and upgrade CIV Relics and consume CIV-Fungi
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Mutant T6 Enemies
Organ Used |
Enemy |
ATK |
DEF |
HP |
Weakness |
Rewards
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Mutant Nerve Cell |
Traveler 0527 |
35,557 |
28,234 |
581,564 |
CIV 11,500 |
Evolution Chest +100
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Mutant Pituitary |
Traveler 0528 |
39,972 |
31,739 |
707,473 |
CIV 12,375 |
Evolution Chest +100
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Mutant Nerve Cord |
Traveler 0529 |
44,741 |
35,526 |
805,396 |
CIV 13,250 |
Evolution Chest +100
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For Mutant Form to rise from T6 to T7:
Ritual |
How to Complete
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Discover the Cretaceous Park in Murika
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This is a set of 5 events that will appear in Murika after starting the ritual. Each event involves a fight against a Cretaceous Creature providing the following reward on completion:
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Beat Cretaceous Creature to get Gene Piece
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Clear the Ultimate Lifeform Trial
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Reach Mutant Form Trial Lv.300
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Gene Simulation
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Ascend after CIV reached 20,000
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Acquire and upgrade CIV Relics and consume CIV-Fungi
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For Mutant Form to rise from T7 to T8: